| Commit message (Expand) | Author | Age | Files | Lines |
| * | Style: Harmonize header guards to style guide [Core] | Rémi Verschelde | 2020-03-25 | 1 | -1/+1 |
| * | Created the callable_mp macro, for signals to call method pointers directly. | Juan Linietsky | 2020-02-21 | 1 | -6/+5 |
| * | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky | 2020-02-20 | 1 | -5/+5 |
| * | Allows to doc vararg method return type as void | Haoyu Qiu | 2020-01-02 | 1 | -4/+6 |
| * | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
| * | Remove redundant author doc comments | IAmActuallyCthulhu | 2019-08-12 | 1 | -4/+0 |
| * | C#: Generate the correct integer and floating point types | Ignacio Etcheverry | 2019-04-27 | 1 | -0/+6 |
| * | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| * | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -5/+6 |
| * | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | 2018-07-26 | 1 | -1/+1 |
| * | Merge pull request #15282 from poke1024/check-obj-class | Juan Linietsky | 2018-05-08 | 1 | -1/+27 |
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| | * | Object class checking on bound method calls | Bernhard Liebl | 2018-01-10 | 1 | -1/+27 |
| * | | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 1 | -1/+1 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | Fix typos 'a' and 'an' | Poommetee Ketson | 2017-09-02 | 1 | -1/+1 |
| * | DocData and type hints fixes | Ignacio Etcheverry | 2017-08-29 | 1 | -0/+1 |
| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -22/+0 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Changed MethodBind API to request information from methods. It's much claner ... | Juan Linietsky | 2017-08-23 | 1 | -19/+33 |
| * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -1/+25 |
| * | Added Corner Enum | toger5 | 2017-08-15 | 1 | -0/+1 |
| * | Improves method bind detection of signature types | Ignacio Etcheverry | 2017-08-10 | 1 | -4/+15 |
| * | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 2017-06-25 | 1 | -1/+1 |
| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -1/+0 |
| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -1/+1 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -126/+115 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -2/+2 |
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | Renamed the bind_native functions to bind_vararg, should make it show the doc... | Juan Linietsky | 2016-09-07 | 1 | -7/+12 |
| * | -Added yield nodes to visual script | Juan Linietsky | 2016-08-07 | 1 | -0/+1 |
| * | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | 2016-08-02 | 1 | -1/+6 |
| * | Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati... | Juan Linietsky | 2016-06-22 | 1 | -0/+40 |
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -6/+6 |
| * | -Added method flags to global constants for script | Juan Linietsky | 2016-01-31 | 1 | -0/+1 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | -Rename unexisting by nonexistant, closes #1940 | Juan Linietsky | 2015-05-18 | 1 | -1/+1 |
| * | -More strict argument type-checking, will make many bugs visible, fixes #1809 | Juan Linietsky | 2015-05-04 | 1 | -1/+1 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | 2015-01-03 | 1 | -0/+1 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+306 |