| Commit message (Expand) | Author | Age | Files | Lines |
* | Reorganized core/ directory, it was too fatty already | reduz | 2020-11-07 | 1 | -453/+0 |
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -8/+0 |
* | Refactored Input, create DisplayServer and DisplayServerX11 | Juan Linietsky | 2020-03-26 | 1 | -0/+3 |
* | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde | 2020-03-17 | 1 | -5/+5 |
* | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky | 2020-02-25 | 1 | -2/+4 |
* | Added StringName as a variant type. | Juan Linietsky | 2020-02-21 | 1 | -24/+2 |
* | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky | 2020-02-20 | 1 | -0/+2 |
* | PoolVector is gone, replaced by Vector | Juan Linietsky | 2020-02-18 | 1 | -153/+155 |
* | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky | 2020-02-12 | 1 | -0/+16 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -3/+3 |
* | [Core] Completely kill math_2d.h, change includes | Aaron Franke | 2018-08-11 | 1 | -1/+1 |
* | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | 2018-07-26 | 1 | -6/+6 |
* | State machine animation node | Juan Linietsky | 2018-06-25 | 1 | -0/+45 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -1/+1 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Use const reference where favorable | Wilson E. Alvarez | 2017-08-14 | 1 | -8/+49 |
* | Use specific size for numeric types in ptrcall | Ruslan Mustakov | 2017-07-20 | 1 | -28/+28 |
* | fixed PowerState enum cast | Karroffel | 2017-06-01 | 1 | -1/+0 |
* | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -1/+0 |
* | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -1/+0 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -247/+237 |
* | really fixed PTRCALL now | Karroffel | 2017-03-05 | 1 | -0/+1 |
* | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 |
* | updated method_ptrcall.h to use 3.0 naming | karroffel | 2017-01-17 | 1 | -8/+8 |
* | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -2/+2 |
* | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -32/+32 |
* | Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati... | Juan Linietsky | 2016-06-22 | 1 | -0/+354 |