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path: root/core/method_ptrcall.h
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
* [Core] Completely kill math_2d.h, change includesAaron Franke2018-08-111-1/+1
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-6/+6
* State machine animation nodeJuan Linietsky2018-06-251-0/+45
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Use const reference where favorableWilson E. Alvarez2017-08-141-8/+49
* Use specific size for numeric types in ptrcallRuslan Mustakov2017-07-201-28/+28
* fixed PowerState enum castKarroffel2017-06-011-1/+0
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-1/+0
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-1/+0
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-247/+237
* really fixed PTRCALL nowKarroffel2017-03-051-0/+1
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* updated method_ptrcall.h to use 3.0 namingkarroffel2017-01-171-8/+8
* Type renames:Juan Linietsky2017-01-111-2/+2
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-32/+32
* Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...Juan Linietsky2016-06-221-0/+354