index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
core
/
object
/
callable_method_pointer.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Merge pull request #89270 from Repiteo/enforce-typename-in-templates
Rémi Verschelde
2024-03-14
1
-10
/
+10
|
\
|
*
Enforce template syntax `typename` over `class`
Thaddeus Crews
2024-03-07
1
-10
/
+10
*
|
Add methods to get argument count of methods
A Thousand Ships
2024-03-10
1
-0
/
+25
|
/
*
Prevent read-after-free in the queued CallableCustomStaticMethodPointer.
bruvzg
2023-11-23
1
-24
/
+0
*
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-10-08
1
-3
/
+3
*
Complete support of callables of static methods
Pedro J. Estébanez
2023-04-12
1
-6
/
+14
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add callable_mp_static
reduz
2022-05-22
1
-0
/
+82
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-1
/
+1
*
Fix script editor errors with CustomCallables
kobewi
2022-02-07
1
-0
/
+8
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
1
-4
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-3
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+244