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* Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-061-1/+1
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| * Style: Apply `clang-tidy` fixes (superficial)Thaddeus Crews2024-11-041-1/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Avoid editor error reporting using resource loader thread's call queuesPedro J. Estébanez2024-05-311-0/+1
* Let materials' shaders update happen on loader threadsPedro J. Estébanez2024-05-061-2/+0
* Refactor CallQueue flushing for clarityPedro J. Estébanez2023-06-231-0/+2
* Fix message queue issuesPedro J. Estébanez2023-05-191-0/+6
* Avoid sync issues in resources with deferred updatesPedro J. Estébanez2023-05-101-5/+9
* Refactor Node ProcessingJuan Linietsky2023-05-091-5/+10
* Avoid redundant locking in CallQueuePedro J. Estébanez2023-05-051-1/+1
* Complete support of callables of static methodsPedro J. Estébanez2023-04-121-1/+2
* Redo of Message QueueJuan Linietsky2023-04-121-18/+47
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-2/+2
* Remove VARIANT_ARG* macrosreduz2022-03-091-6/+37
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-0/+98