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Redot Engine – Multi-platform 2D and 3D game engine
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core
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object
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message_queue.h
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
1
-1
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+1
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Style: Apply `clang-tidy` fixes (superficial)
Thaddeus Crews
2024-11-04
1
-1
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+1
*
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Avoid editor error reporting using resource loader thread's call queues
Pedro J. Estébanez
2024-05-31
1
-0
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+1
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Let materials' shaders update happen on loader threads
Pedro J. Estébanez
2024-05-06
1
-2
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+0
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Refactor CallQueue flushing for clarity
Pedro J. Estébanez
2023-06-23
1
-0
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+2
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Fix message queue issues
Pedro J. Estébanez
2023-05-19
1
-0
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+6
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Avoid sync issues in resources with deferred updates
Pedro J. Estébanez
2023-05-10
1
-5
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+9
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Refactor Node Processing
Juan Linietsky
2023-05-09
1
-5
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+10
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Avoid redundant locking in CallQueue
Pedro J. Estébanez
2023-05-05
1
-1
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+1
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Complete support of callables of static methods
Pedro J. Estébanez
2023-04-12
1
-1
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+2
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Redo of Message Queue
Juan Linietsky
2023-04-12
1
-18
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+47
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-2
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+2
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Remove VARIANT_ARG* macros
reduz
2022-03-09
1
-6
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+37
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
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+98