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path: root/core/os/main_loop.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Merge pull request #70771 from kleonc/main-loop-set-after-resolvedYuri Sizov2023-07-121-8/+0
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| * Ensure MainLoop and its custom script is set right after it's resolvedkleonc2022-12-311-8/+0
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
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* Simplify GDVIRTUAL_CALL callskobewi2022-10-191-12/+6
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz2021-08-221-14/+15
* Use doubles for time everywhere in Timer/SceneTreeAaron Franke2021-07-261-2/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename MainLoop methods to match Node methodsMarcel Admiraal2020-12-221-12/+12
* [Complex Text Layouts] Implement TextServer interface. Implement Fallback Tex...bruvzg2020-11-261-0/+1
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* MainLoop: Remove deprecated methodsHaSa10022020-11-011-5/+0
* Add a separate application focus/in notification out from Window focus notifi...Juan Linietsky2020-06-301-2/+4
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-4/+8
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-6/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-6/+0
* Add macOS DisplayServer implementation.bruvzg2020-03-261-8/+0
* Refactored input, goes all via windows now.Juan Linietsky2020-03-261-30/+0
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-2/+2
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-1/+1
* Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky2020-02-151-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Add request permission automatically at androidCagdas2019-10-221-0/+2
* doc: Sync classref with current sourceRémi Verschelde2019-09-241-0/+2
* [macOS] Add methods to modify global and dock menus. Add ability to open mult...bruvzg2019-08-261-0/+8
* doc: Proofread and complete various nodesRémi Verschelde2019-06-261-3/+3
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Changes IME input to use notification instead of callback, exposes IME method...bruvzg2018-11-231-0/+1
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+2
* Change some instances of args named "ev" to "event"Michael Alexsander Silva Dias2018-09-011-2/+2
* Add a new notification to detect crashes on native scriptsMarcelo Fernandez2018-07-021-0/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Bind MainLoop.notif_wm_go_back_requestPoommetee Ketson2017-10-221-0/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Added notification const NOTIFICATION_WM_ABOUTMarcelo Fernandez2017-08-171-0/+2
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-1/+1
* Add object type hint for docsPoommetee Ketson2017-07-191-1/+1
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-39/+25
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-6/+6
* Type renames:Juan Linietsky2017-01-111-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-6/+6
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Changed import workflowJuan Linietsky2016-05-271-0/+10
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1