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* Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0eSpartan3222024-11-121-2/+15
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| * [OS] Add functions to determine standard I/O device type.bruvzg2024-11-061-2/+15
* | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-4/+4
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| * Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-251-4/+4
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1Spartan3222024-10-221-1/+0
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| * Don't include `core/io/image.h` in `core/os/os.h`Yevhen Babiichuk (DustDFG)2024-10-181-1/+0
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Add support for non-blocking IO mode to `OS.execute_with_pipe`.bruvzg2024-09-061-1/+1
* Store GLES over GL status in the OS to avoid direct renderer includes in the ...bruvzg2024-09-031-0/+3
* Update rendering driver name on fallbacks. Fix rendering driver/method in the...bruvzg2024-09-011-3/+3
* Merge pull request #93985 from alvinhochun/windows-gpu-prefRémi Verschelde2024-08-281-0/+1
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| * Respect integrated GPU preference in Windows SettingsAlvin Wong2024-07-161-0/+1
* | Fix Game window stops responding when debugger pausesJamie Pate2024-07-101-2/+0
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* Implement `amplitude` to Input.vibrate_handheldRadiant2024-05-021-1/+1
* Add separate feature tags for editor runtimekobewi2024-04-261-0/+1
* Collapse the gdextension arguments into the `GDExtensionData` structFredia Huya-Kouadio2024-04-191-1/+8
* Fix loading GDExtension dependencies on AndroidFredia Huya-Kouadio2024-04-191-1/+1
* Add get_process_exit_code() methodkobewi2024-04-161-0/+1
* Add renaming of PDB files to avoid blocking themDmitriySalnikov2024-04-051-1/+1
* Implement `OS.execute_with_pipe` method to run process with redirected stdio.bruvzg2024-03-271-0/+1
* Refactor OS exit code to be `EXIT_SUCCESS` by defaultRémi Verschelde2024-03-081-1/+2
* Add const lvalue ref to core/* container parametersMuller-Castro2024-02-141-6/+6
* Improve engine startup/shutdown benchmarksYuri Sizov2023-12-081-4/+4
* Godot Android plugin re-architectureFredia Huya-Kouadio2023-09-031-0/+4
* [macOS] Implement optional native file selection dialog support for sandboxed...bruvzg2023-07-121-0/+3
* Improve startup benchmarkingFredia Huya-Kouadio2023-05-231-0/+15
* Add frame delta smoothing option (4.x)lawnjelly2023-05-161-0/+4
* [TLS] Add support for platform-specific CA bundles.Fabio Alessandrelli2023-05-121-0/+1
* Redo how the remote filesystem worksJuan Linietsky2023-05-081-0/+6
* Merge pull request #69698 from Daylily-Zeleen/daylily-zeleen/show_in_explorerRémi Verschelde2023-04-251-0/+1
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| * Implement and expose OS::shell_show_in_file_manager()Daylily-Zeleen2023-04-251-0/+1
* | [OS] Implement and expose to scripting APIs `get_memory_info` method instead ...bruvzg2023-04-241-1/+1
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* Refactor high quality texture importJuan Linietsky2023-01-301-0/+8
* Merge pull request #71396 from reduz/fix-broken-userdirRémi Verschelde2023-01-211-1/+1
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| * Fix cases of broken user:// paths.Juan Linietsky2023-01-151-1/+1
* | OS: Add `unset_environment`, better validate inputRémi Verschelde2023-01-161-1/+2
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* Merge pull request #70714 from Calinou/doc-os-stdinRémi Verschelde2023-01-121-1/+1
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| * Improve documentation for `OS.read_string_from_stdin()`Hugo Locurcio2023-01-111-1/+1
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* | Remove duplicate Month and Weekday enumsAaron Franke2022-12-261-27/+1
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* Silence `Input.vibrate_handheld()` warning as it's already documentedHugo Locurcio2022-12-161-1/+1
* Use system fonts as fallback and improve system font handling.bruvzg2022-12-041-1/+2
* Merge pull request #66102 from MJacred/feature/getvideoadapterdriverinfoRémi Verschelde2022-10-111-0/+2
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| * Fetch video adapter driver name and version from OS on Linux/*BSD and WindowsMJacred2022-10-111-0/+2
* | Remove NO_THREADS fallback code, Godot 4 requires thread supportRémi Verschelde2022-10-031-2/+0
* | SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` definesRémi Verschelde2022-09-231-2/+0
* | Merge pull request #65541 from clayjohn/renderer-settingRémi Verschelde2022-09-201-0/+5
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| * Split rendering driver project setting into renderer_name and rendering_drive...clayjohn2022-09-191-0/+5
* | Add get_distribution_name() and get_version() to OSMJacred2022-09-161-0/+2
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