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Redot Engine – Multi-platform 2D and 3D game engine
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core
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thread.cpp
Commit message (
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Author
Age
Files
Lines
*
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
Adam Scott
2024-01-17
1
-2
/
+7
*
Use mingw-std-threads in MinGW builds
Pedro J. Estébanez
2023-11-18
1
-4
/
+2
*
Robustify multi-threading primitives
Pedro J. Estébanez
2023-05-12
1
-1
/
+3
*
Avoid interaction issues between resource loading threads
Pedro J. Estébanez
2023-05-10
1
-2
/
+3
*
Fix thread IDs.
Juan Linietsky
2023-04-24
1
-26
/
+13
*
Fix data races in startup/teardown
myaaaaaaaaa
2023-03-06
1
-3
/
+3
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Enhance portability of threading
Pedro J. Estébanez
2022-10-04
1
-23
/
+17
*
Remove NO_THREADS fallback code, Godot 4 requires thread support
Rémi Verschelde
2022-10-03
1
-4
/
+0
*
Include platform_config.h in thread.cpp and thread.h
Bartłomiej T. Listwon
2022-03-14
1
-0
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix Platform Thread Override
Lucy
2021-09-29
1
-4
/
+2
*
Allow for platform Thread implementation override
Lucy
2021-09-16
1
-0
/
+5
*
Move caller_id init to Thread constructor to fix UWP build.
bruvzg
2021-03-09
1
-1
/
+5
*
Improve thread IDs to avoid collisions with threads not created by the Godot ...
bruvzg
2021-03-07
1
-10
/
+14
*
Prevent thread wait on itself for finish
Pedro J. Estébanez
2021-02-25
1
-0
/
+1
*
Modernize atomics
Pedro J. Estébanez
2021-02-18
1
-2
/
+4
*
Modernize Thread
Pedro J. Estébanez
2021-01-29
1
-15
/
+66
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: Remove unnecessary semicolons from `core`
Rémi Verschelde
2020-05-19
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-3
/
+6
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-5
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-6
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-5
/
+5
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-4
/
+4
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-16
/
+9
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-5
/
+5
*
thread renaming
Ariel Manzur
2016-01-31
1
-0
/
+4
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
thread set name
Ariel Manzur
2015-12-17
1
-0
/
+5
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+70