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* Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97Spartan3222024-11-111-0/+18
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| * Add a utility cache line size constantPedro J. Estébanez2024-11-081-0/+18
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Add THREADS_ENABLED macro in order to compile Godot to run on the main threadAdam Scott2024-01-171-2/+62
* Use mingw-std-threads in MinGW buildsPedro J. Estébanez2023-11-181-1/+8
* Avoid interaction issues between resource loading threadsPedro J. Estébanez2023-05-101-1/+1
* Refactor Node ProcessingJuan Linietsky2023-05-091-0/+2
* Fix thread IDs.Juan Linietsky2023-04-241-7/+17
* Fix data races in startup/teardownmyaaaaaaaaa2023-03-061-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Enhance portability of threadingPedro J. Estébanez2022-10-041-9/+10
* Remove NO_THREADS fallback code, Godot 4 requires thread supportRémi Verschelde2022-10-031-19/+2
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-0/+1
* Include platform_config.h in thread.cpp and thread.hBartłomiej T. Listwon2022-03-141-0/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix Platform Thread OverrideLucy2021-09-291-4/+5
* Allow for platform Thread implementation overrideLucy2021-09-161-0/+6
* Move caller_id init to Thread constructor to fix UWP build.bruvzg2021-03-091-0/+1
* Improve thread IDs to avoid collisions with threads not created by the Godot ...bruvzg2021-03-071-2/+3
* Modernize atomicsPedro J. Estébanez2021-02-181-1/+2
* Modernize ThreadPedro J. Estébanez2021-01-291-17/+54
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-1/+0
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-2/+2
* Style: Harmonize header guards to style guide [Core]Rémi Verschelde2020-03-251-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-4/+0
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-4/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-18/+8
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Added function to notify ScriptLanguage when a thread is created/freed, allow...Juan Linietsky2016-06-251-3/+4
* remove trailing whitespaceHubert Jarosz2016-03-091-9/+9
* thread renamingAriel Manzur2016-01-311-3/+3
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* thread set nameAriel Manzur2015-12-171-1/+3
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+89