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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
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core
/
reference.cpp
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Age
Files
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*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-132
/
+0
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-2
/
+4
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-11
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-6
/
+0
*
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-15
1
-1
/
+2
*
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-5
/
+4
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
make core/Reference thread safe
huisedenanhai
2019-09-04
1
-10
/
+8
*
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-07-05
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Moved member variables to initializer list
Wilson E. Alvarez
2018-12-11
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Notify instance binding data api of refcount increment/decrement
Ignacio Etcheverry
2018-08-23
1
-5
/
+24
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Construct Variants from Reference properly in GDNative
Ruslan Mustakov
2017-09-14
1
-5
/
+8
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-41
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-1
/
+1
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-1
/
+1
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-2
/
+2
*
Forward refcount changes to NativeScriptInstance
Ruslan Mustakov
2017-07-26
1
-1
/
+2
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-19
/
+12
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-4
/
+4
*
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-16
1
-0
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-4
/
+4
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Better support in ScriptLanguage for GC based scripts
Juan Linietsky
2016-06-21
1
-2
/
+12
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-Fixed post-import script-reload buf, fixes #1683
Juan Linietsky
2015-04-18
1
-0
/
+4
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+157