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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
/
resource.h
Commit message (
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Author
Age
Files
Lines
*
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
1
-4
/
+0
*
No more metadata and dependency indices kept in resources saved.
Juan Linietsky
2019-04-11
1
-1
/
+9
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-6
/
+6
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
Juan Linietsky
2017-12-04
1
-0
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-1
/
+1
*
Reworked translation system
Juan Linietsky
2017-06-28
1
-0
/
+7
*
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-17
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-37
/
+32
*
Lot of work in new importer, importing textures now works.
Juan Linietsky
2017-02-01
1
-0
/
+8
*
Removed import/export system, will start new one from scratch.
Juan Linietsky
2017-01-25
1
-46
/
+0
*
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-16
1
-1
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
*
Groundbreaking!! Godot resources can now be flagged to be local to the scene ...
Juan Linietsky
2017-01-10
1
-1
/
+14
*
-All types have editable script now in properties
Juan Linietsky
2017-01-09
1
-1
/
+1
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-0
/
+3
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-3
/
+3
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Make most resources (save for packedscenes and scripts) reload if they change...
Juan Linietsky
2016-06-27
1
-1
/
+1
*
Changed import workflow
Juan Linietsky
2016-05-27
1
-0
/
+4
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-9
/
+9
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-scenes are properly reloaded when a dependency changes, fixes #2896
Juan Linietsky
2015-12-13
1
-1
/
+1
*
Large improvements on scene packing and management
reduz
2015-10-10
1
-1
/
+1
*
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-06-22
1
-0
/
+4
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
fixed bug where resource path is properly exported
Juan Linietsky
2014-06-30
1
-0
/
+3
*
Misc Fixes
Juan Linietsky
2014-06-27
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+171