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* Add override keywords.Marcel Admiraal2020-07-101-2/+6
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-5/+5
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Style: Harmonize header guards to style guide [Core]Rémi Verschelde2020-03-251-1/+1
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-4/+4
* Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky2020-02-151-1/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Merge pull request #30622 from creikey/fix-path-cachingRémi Verschelde2019-10-211-3/+5
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| * Some resources are freed before they are savedCameron Reikes2019-07-251-3/+5
* | Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-4/+0
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* No more metadata and dependency indices kept in resources saved.Juan Linietsky2019-04-111-1/+9
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-6/+6
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky2017-12-041-0/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
* Reworked translation systemJuan Linietsky2017-06-281-0/+7
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-37/+32
* Lot of work in new importer, importing textures now works.Juan Linietsky2017-02-011-0/+8
* Removed import/export system, will start new one from scratch.Juan Linietsky2017-01-251-46/+0
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-1/+1
* Type renames:Juan Linietsky2017-01-111-1/+1
* Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky2017-01-101-1/+14
* -All types have editable script now in propertiesJuan Linietsky2017-01-091-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-0/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-3/+3
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Make most resources (save for packedscenes and scripts) reload if they change...Juan Linietsky2016-06-271-1/+1
* Changed import workflowJuan Linietsky2016-05-271-0/+4
* remove trailing whitespaceHubert Jarosz2016-03-091-9/+9
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -scenes are properly reloaded when a dependency changes, fixes #2896Juan Linietsky2015-12-131-1/+1
* Large improvements on scene packing and managementreduz2015-10-101-1/+1
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-0/+4
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* fixed bug where resource path is properly exportedJuan Linietsky2014-06-301-0/+3
* Misc FixesJuan Linietsky2014-06-271-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+171