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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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rid_owner.h
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Author
Age
Files
Lines
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-6
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-13
/
+8
*
Implement decals
Juan Linietsky
2020-04-14
1
-0
/
+5
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-8
/
+8
*
Compilation fixes on Android
PouleyKetchoupp
2020-03-04
1
-0
/
+4
*
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
1
-2
/
+2
*
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
1
-0
/
+30
*
Fix bugs in `RID_Alloc`
Pedro J. Estébanez
2020-02-11
1
-8
/
+17
*
RID_Alloc: Fix locking in getornull and free early returns
Rémi Verschelde
2020-02-11
1
-3
/
+19
*
Vulkan/RD rasterizer now does clean exit.
Juan Linietsky
2020-02-11
1
-3
/
+22
*
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-11
1
-8
/
+59
*
Normalmapping and Specularmapping working in 2D engine
Juan Linietsky
2020-02-11
1
-0
/
+18
*
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
1
-12
/
+9
*
Basic 2D engine is more or less working, needs more work for editor to be usa...
Juan Linietsky
2020-02-11
1
-2
/
+2
*
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-11
1
-0
/
+266