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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
core
/
safe_refcount.cpp
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Author
Age
Files
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*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-161
/
+0
*
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-19
1
-16
/
+16
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-8
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
reduce clang warning spam
karroffel
2018-07-24
1
-24
/
+24
*
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-02-01
1
-4
/
+4
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-4
/
+4
*
Build MSVC safe_refcount in a separate compilation unit
Hein-Pieter van Braam
2017-09-27
1
-0
/
+169
*
Allow inlining of all parts of safe_refcount
Hein-Pieter van Braam
2017-09-25
1
-287
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Improve/add atomics
Pedro J. Estébanez
2017-07-25
1
-8
/
+48
*
UWP: Fix build issue caused by atomic operations
George Marques
2017-07-23
1
-1
/
+1
*
Fix atomic operations in NO_THREADS builds
L. Krause
2017-07-22
1
-2
/
+2
*
Implement add & subtract atomics
Pedro J. Estébanez
2017-07-17
1
-0
/
+72
*
Add atomics for 64-bit integers
Pedro J. Estébanez
2017-07-11
1
-30
/
+89
*
Revert "Improve reliability of memory stats"
Rémi Verschelde
2017-07-11
1
-67
/
+0
*
Add atomics for 64-bit integers
Pedro J. Estébanez
2017-06-22
1
-0
/
+67
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-31
/
+25
*
Enable WebGL2 in web export, start fixing build
eska
2017-02-01
1
-0
/
+8
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-0
/
+9
*
-Changed memory functions, Memory::alloc_static*, simplified them, made them ...
Juan Linietsky
2017-01-06
1
-6
/
+55
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-2
/
+2
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+55