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* Refactor ScriptDebugger.Fabio Alessandrelli2020-03-081-424/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Adds skip-breakpoints featureiwek72019-09-031-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+2
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-2/+2
* Local debugger fixes and extensionsBlazej Floch2018-05-071-45/+162
* Kill an old debugging messageHein-Pieter van Braam2018-02-051-1/+2
* Mono: Implement stack info for errors and exceptionsIgnacio Etcheverry2018-01-091-0/+5
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-251-2/+2
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-5/+5
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-109/+97
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* First version of ProfilerJuan Linietsky2016-05-211-0/+121
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-8/+8
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+189