| Commit message (Expand) | Author | Age | Files | Lines |
* | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -0/+3 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | simplify the way window is allowed to steal focus, no longer relying on proje... | Juan Linietsky | 2017-08-20 | 1 | -2/+0 |
* | -Properly check limits to objects sent (regarding to size), fixes #9034 | Juan Linietsky | 2017-08-18 | 1 | -37/+23 |
* | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -18/+18 |
* | Moved member variables from constructor to initialization list | Wilson E. Alvarez | 2017-08-08 | 1 | -19/+19 |
* | Set some reasonable limits for sending information to the debugger, closes #5848 | Juan Linietsky | 2017-08-08 | 1 | -0/+1 |
* | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -3/+3 |
* | Style: Apply clang-format on all files | Rémi Verschelde | 2017-07-30 | 1 | -1/+1 |
* | Fix misplaced quote in error messsage | Pedro J. Estébanez | 2017-07-27 | 1 | -1/+1 |
* | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -4/+4 |
* | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -2/+2 |
* | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -3/+1 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -374/+313 |
* | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
* | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -0/+2 |
* | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky | 2017-01-14 | 1 | -5/+5 |
* | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky | 2017-01-13 | 1 | -1/+1 |
* | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 1 | -4/+4 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -2/+2 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | Merge pull request #6479 from RandomShaper/improve-debug-focus | Rémi Verschelde | 2016-10-03 | 1 | -0/+3 |
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| * | Improve debug focus behavior | Pedro J. Estébanez | 2016-09-14 | 1 | -0/+3 |
* | | Show object string cast instead of object id in debugger | supaiku | 2016-09-06 | 1 | -2/+4 |
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* | Ability to reload scripts on running game | Juan Linietsky | 2016-06-01 | 1 | -1/+13 |
* | Real-Time Remote Inspector support | Juan Linietsky | 2016-05-22 | 1 | -0/+99 |
* | First version of Profiler | Juan Linietsky | 2016-05-21 | 1 | -1/+201 |
* | -Restore mouse on X11 when debugger break happens, closes #2232 | Juan Linietsky | 2016-01-02 | 1 | -1/+8 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 1 | -0/+30 |
* | -Merged the file server with the live editing and remote debug | Juan Linietsky | 2015-08-06 | 1 | -1/+5 |
* | more debugger fixes | Juan Linietsky | 2015-08-04 | 1 | -0/+16 |
* | error debugger | Juan Linietsky | 2015-08-04 | 1 | -2/+121 |
* | live debug fixes | Juan Linietsky | 2015-08-02 | 1 | -4/+4 |
* | Live edit WORK IN PROGRESS | Juan Linietsky | 2015-08-02 | 1 | -3/+112 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | -fixed export templates not loading/exporting on Windows | Juan Linietsky | 2014-02-13 | 1 | -1/+1 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+441 |