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Redot Engine – Multi-platform 2D and 3D game engine
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core
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string
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node_path.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Added NodePath::slice method.
nlupugla
2023-12-13
1
-2
/
+31
*
[Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-11
1
-4
/
+4
*
Remove unused `has_slashes` from NodePath
Aaron Franke
2023-02-01
1
-5
/
+0
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
implement bone renamer in importer
Silc Renew
2022-07-01
1
-0
/
+15
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
/
+1
*
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-3
/
+3
*
Optimize NodePath update when renaming or deleting nodes in the editor
PouleyKetchoupp
2021-07-09
1
-5
/
+12
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Static analyzer fixes:
bruvzg
2020-12-09
1
-1
/
+1
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+429