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Redot Engine – Multi-platform 2D and 3D game engine
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core
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string
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node_path.cpp
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Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3ef
Spartan322
2024-11-19
1
-1
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+1
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Use `(r)find_char` instead of `(r)find` for single characters
A Thousand Ships
2024-11-17
1
-1
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+1
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Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122
Spartan322
2024-11-02
1
-1
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+1
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[Core] Improve error messages with `vformat`
A Thousand Ships
2024-10-30
1
-1
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+1
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Match the coding style for concatenating String
Silc Lizard (Tokage) Renew
2024-06-09
1
-2
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+8
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Added NodePath::slice method.
nlupugla
2023-12-13
1
-2
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+31
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[Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-11
1
-4
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+4
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Remove unused `has_slashes` from NodePath
Aaron Franke
2023-02-01
1
-5
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+0
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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implement bone renamer in importer
Silc Renew
2022-07-01
1
-0
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+15
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
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+1
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Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-3
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+3
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Optimize NodePath update when renaming or deleting nodes in the editor
PouleyKetchoupp
2021-07-09
1
-5
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+12
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Static analyzer fixes:
bruvzg
2020-12-09
1
-1
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+1
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
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+429