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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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string
/
string_name.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
StringName: Fix empty hash
rune-scape
2024-09-09
1
-1
/
+2
*
StringName: operator== compares in-place
rune-scape
2024-09-03
1
-1
/
+10
*
StringName: Use inline static field definitions
Gergely Kis
2024-07-24
1
-4
/
+4
*
Remove _HashUnion from StringName
Wilson E. Alvarez
2024-02-14
1
-5
/
+0
*
Fix `StringName` comparison
Ninni Pipping
2023-05-18
1
-0
/
+9
*
Optimize Object::get_class_name
Juan Linietsky
2023-04-08
1
-0
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add missing != operator to `StringName`
Yuri Rubinsky
2022-12-20
1
-0
/
+1
*
Implement Scene Unique Nodes
reduz
2022-04-25
1
-0
/
+13
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-1
/
+1
*
Fix typos with codespell
Rémi Verschelde
2022-02-10
1
-1
/
+1
*
Clarify SNAME usage
reduz
2022-02-08
1
-0
/
+12
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Adds ability to debug stringnames
reduz
2021-07-20
1
-2
/
+16
*
Editor StringName and Viewport optimizations
Joan Fons
2021-07-20
1
-1
/
+1
*
Optimize StringName usage
reduz
2021-07-18
1
-6
/
+14
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+165