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path: root/core/string/string_name.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* StringName: Fix empty hashrune-scape2024-09-091-1/+2
* StringName: operator== compares in-placerune-scape2024-09-031-1/+10
* StringName: Use inline static field definitionsGergely Kis2024-07-241-4/+4
* Remove _HashUnion from StringNameWilson E. Alvarez2024-02-141-5/+0
* Fix `StringName` comparisonNinni Pipping2023-05-181-0/+9
* Optimize Object::get_class_nameJuan Linietsky2023-04-081-0/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add missing != operator to `StringName`Yuri Rubinsky2022-12-201-0/+1
* Implement Scene Unique Nodesreduz2022-04-251-0/+13
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-1/+1
* Fix typos with codespellRémi Verschelde2022-02-101-1/+1
* Clarify SNAME usagereduz2022-02-081-0/+12
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Adds ability to debug stringnamesreduz2021-07-201-2/+16
* Editor StringName and Viewport optimizationsJoan Fons2021-07-201-1/+1
* Optimize StringName usagereduz2021-07-181-6/+14
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-1/+0
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-0/+165