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Redot Engine – Multi-platform 2D and 3D game engine
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core
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templates
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hashfuncs.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Enforce template syntax `typename` over `class`
Thaddeus Crews
2024-03-07
1
-6
/
+6
*
Link hash table primes externally to prevent data duplication in binary
Bartłomiej T. Listwon
2024-02-10
1
-2
/
+2
*
[Core] Fix crash when hashing empty `CharString`
A Thousand Ships
2023-11-26
1
-1
/
+1
*
Store Object signals in a HashMap rather than a VMap
myaaaaaaaaa
2023-02-25
1
-0
/
+6
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Improve logic for detecting and tracking extensions
Bastiaan Olij
2022-11-24
1
-0
/
+1
*
Fix MSVC warning C4706: assignment within conditional expression
Rémi Verschelde
2022-09-28
1
-2
/
+3
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-0
/
+16
*
Optimize HashMap/HashSet using fastmod
Hendrik Brucker
2022-06-23
1
-0
/
+62
*
Clean up Hash Functions
reduz
2022-06-20
1
-31
/
+131
*
Hash function improvements
Hendrik Brucker
2022-06-15
1
-74
/
+101
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
/
+31
*
Add a new HashMap implementation
reduz
2022-05-12
1
-0
/
+85
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
#52491 Cosmetic: fix type cast and add comment with the algorithm source
Kirill Diduk
2021-10-05
1
-1
/
+8
*
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-07-21
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
1
-0
/
+18
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+174