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Redot Engine – Multi-platform 2D and 3D game engine
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core
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templates
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paged_allocator.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Improve Template Class Conditionals (Code Style)
Craig-Stoneham
2024-08-25
1
-12
/
+12
*
Enforce template syntax `typename` over `class`
Thaddeus Crews
2024-03-07
1
-3
/
+3
*
Use '_v' shorthand for type traits and 'if constexpr' where appropriate
vittorioromeo
2024-02-02
1
-1
/
+1
*
WorkerThreadPool: Avoid most runtime allocations
Pedro J. Estébanez
2024-01-08
1
-5
/
+1
*
Make PagedAllocator more compatible (esp., with HashMap)
Pedro J. Estébanez
2023-12-20
1
-1
/
+5
*
Replace `sanity` with `safety` for checks
A Thousand Ships
2023-10-08
1
-1
/
+1
*
Add missing thread safety to PagedAllocator
Pedro J. Estébanez
2023-05-08
1
-6
/
+39
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Variant memory pools
lawnjelly
2022-07-04
1
-1
/
+9
*
Add a new HashMap implementation
reduz
2022-05-12
1
-1
/
+7
*
Add a UniformSet cache
reduz
2022-03-06
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Add the possibility to initialize the classes allocated with the PagedAllocator
AndreaCatania
2021-08-14
1
-2
/
+3
*
Replace QuickHull with Bullet's convex hull computer.
Morris Tabor
2021-05-22
1
-2
/
+6
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Use page allocator for BVH
reduz
2020-12-24
1
-3
/
+3
*
Replace Octree by DynamicBVH in cull code
reduz
2020-12-23
1
-0
/
+129