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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
core
/
variant.cpp
Commit message (
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Author
Age
Files
Lines
*
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-17
1
-4
/
+1
*
Changed some code showed in LGTM and Coverage
qarmin
2019-07-20
1
-3
/
+1
*
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-06
1
-3
/
+0
*
Remove unnecessary code and add some error explanations
qarmin
2019-07-01
1
-20
/
+0
*
Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-1
/
+1
*
Merge pull request #27886 from LeonardMeagher2/obj_to_string
Rémi Verschelde
2019-05-20
1
-1
/
+1
|
\
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*
Allow overriding how scripted objects are converted to strings
Leonard Meagher
2019-05-03
1
-1
/
+1
*
|
Don't crash on printing nested types
Hein-Pieter van Braam-Stewart
2019-04-20
1
-4
/
+23
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/
*
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-09
1
-12
/
+26
*
Fix many asan and ubsan reported issues
Hein-Pieter van Braam
2019-01-30
1
-29
/
+48
*
Warn of invalid pointer when converting object to RID, closes #19023
Juan Linietsky
2019-01-26
1
-0
/
+8
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
construct transform from transform2d bug
clayjohn
2018-11-28
1
-1
/
+11
*
Remove redundant "== true" code
Aaron Franke
2018-10-06
1
-1
/
+1
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-6
/
+6
*
Merge pull request #20856 from KoBeWi/pretty-dictionary-print
Rémi Verschelde
2018-08-14
1
-2
/
+3
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\
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*
Add some curly braces to make dictionary printing less ambiguous
Tomasz Chabora
2018-08-09
1
-2
/
+3
*
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Fix int(String) != int(int) conversion
Chaosus
2018-08-14
1
-1
/
+1
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/
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-11
/
+11
*
State machine animation node
Juan Linietsky
2018-06-25
1
-0
/
+24
*
Handle missing arg pointer in get_call_error_text
Gary Oberbrunner
2018-04-30
1
-1
/
+5
*
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-02-21
1
-0
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-5
/
+1
*
Properly implement Basis constructor using Vector3 of Euler angles
Rémi Verschelde
2017-11-21
1
-6
/
+9
*
Basis accepts Vector3 as constructor argument.
Chip Collier
2017-11-20
1
-0
/
+1
*
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-29
/
+29
*
Implement Linux-style likely()/unlikely() macros
Hein-Pieter van Braam
2017-09-21
1
-2
/
+2
*
Don't call Variant::reference() unnecessarily
Hein-Pieter van Braam
2017-09-19
1
-30
/
+131
*
Construct Variants from Reference properly in GDNative
Ruslan Mustakov
2017-09-14
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-2
/
+2
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-1
/
+1
*
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-09
1
-2
/
+2
*
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
1
-3
/
+3
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-41
/
+0
*
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-17
1
-38
/
+0
*
Correct Variant::hash_compare()
Hein-Pieter van Braam
2017-04-14
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
fixed ClassDB inconsistencies
Karroffel
2017-03-13
1
-1
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-966
/
+867
*
really fixed PTRCALL now
Karroffel
2017-03-05
1
-5
/
+1
*
Added PowerState casting operator to Variant
Karroffel
2017-03-05
1
-0
/
+5
*
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-28
1
-2
/
+2
*
Correct hash behavior for floating point numbers
Hein-Pieter van Braam
2017-02-16
1
-5
/
+182
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-1
/
+1
*
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-16
1
-0
/
+1
*
Both Array and Dictionary are always in shared mode (removed copy on write).
Juan Linietsky
2017-01-11
1
-2
/
+2
*
Type renames:
Juan Linietsky
2017-01-11
1
-170
/
+170
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