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path: root/core/variant.cpp
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* Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily2019-08-171-4/+1
* Changed some code showed in LGTM and Coverageqarmin2019-07-201-3/+1
* Added release function to PoolVector::Access.Ibrahn Sahir2019-07-061-3/+0
* Remove unnecessary code and add some error explanationsqarmin2019-07-011-20/+0
* Some code changed with Clang-Tidyqarmin2019-06-261-1/+1
* Merge pull request #27886 from LeonardMeagher2/obj_to_stringRémi Verschelde2019-05-201-1/+1
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| * Allow overriding how scripted objects are converted to stringsLeonard Meagher2019-05-031-1/+1
* | Don't crash on printing nested typesHein-Pieter van Braam-Stewart2019-04-201-4/+23
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* Style: Apply new changes from clang-format 8.0Rémi Verschelde2019-04-091-12/+26
* Fix many asan and ubsan reported issuesHein-Pieter van Braam2019-01-301-29/+48
* Warn of invalid pointer when converting object to RID, closes #19023Juan Linietsky2019-01-261-0/+8
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* construct transform from transform2d bugclayjohn2018-11-281-1/+11
* Remove redundant "== true" codeAaron Franke2018-10-061-1/+1
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-6/+6
* Merge pull request #20856 from KoBeWi/pretty-dictionary-printRémi Verschelde2018-08-141-2/+3
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| * Add some curly braces to make dictionary printing less ambiguousTomasz Chabora2018-08-091-2/+3
* | Fix int(String) != int(int) conversionChaosus2018-08-141-1/+1
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* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-11/+11
* State machine animation nodeJuan Linietsky2018-06-251-0/+24
* Handle missing arg pointer in get_call_error_textGary Oberbrunner2018-04-301-1/+5
* Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-0/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-5/+1
* Properly implement Basis constructor using Vector3 of Euler anglesRémi Verschelde2017-11-211-6/+9
* Basis accepts Vector3 as constructor argument.Chip Collier2017-11-201-0/+1
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-29/+29
* Implement Linux-style likely()/unlikely() macrosHein-Pieter van Braam2017-09-211-2/+2
* Don't call Variant::reference() unnecessarilyHein-Pieter van Braam2017-09-191-30/+131
* Construct Variants from Reference properly in GDNativeRuslan Mustakov2017-09-141-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-2/+2
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-1/+1
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-2/+2
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-3/+3
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-41/+0
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-38/+0
* Correct Variant::hash_compare()Hein-Pieter van Braam2017-04-141-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* fixed ClassDB inconsistenciesKarroffel2017-03-131-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-966/+867
* really fixed PTRCALL nowKarroffel2017-03-051-5/+1
* Added PowerState casting operator to VariantKarroffel2017-03-051-0/+5
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-2/+2
* Correct hash behavior for floating point numbersHein-Pieter van Braam2017-02-161-5/+182
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+1
* Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky2017-01-111-2/+2
* Type renames:Juan Linietsky2017-01-111-170/+170