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Redot Engine – Multi-platform 2D and 3D game engine
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core
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variant
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binder_common.h
Commit message (
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Author
Age
Files
Lines
*
Add missing CallableCustomMethodPointer for const methods
rune-scape
2024-09-23
1
-2
/
+2
*
binder_common: Fix uninitialized marshalling
Sai Nane
2024-08-09
1
-2
/
+2
*
Redefine GetSimpleTypeT<> in terms of <type_traits>
Pedro J. Estébanez
2024-04-24
1
-8
/
+8
*
Enforce template syntax `typename` over `class`
Thaddeus Crews
2024-03-07
1
-71
/
+71
*
Use '_v' shorthand for type traits and 'if constexpr' where appropriate
vittorioromeo
2024-02-02
1
-4
/
+4
*
Add InputEventKey.location to tell left from right
Mel Collins
2024-01-26
1
-0
/
+1
*
Fix expected argument count for `Callable` call errors
Danil Alexeev
2023-09-29
1
-28
/
+28
*
Add ValidatedCall to MethodBind
Juan Linietsky
2023-04-30
1
-42
/
+86
*
Use BitField<> in core type masks
Juan Linietsky
2023-01-08
1
-4
/
+35
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Move EulerOrder enum to math_defs.h and global scope
Aaron Franke
2022-11-02
1
-1
/
+1
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-0
/
+3
*
Implement a BitField hint
reduz
2022-07-05
1
-0
/
+23
*
Create GDExtension clases for PhysicsServer3D
reduz
2022-03-15
1
-0
/
+4
*
Remove VARIANT_ARG* macros
reduz
2022-03-09
1
-3
/
+3
*
Allow method binds to take Object subclasses as arguments
TechnoPorg
2022-01-25
1
-22
/
+28
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-09
1
-3
/
+3
*
Expose max_axis_index and max_axis_index for Vector2(i)
Aaron Franke
2021-12-02
1
-0
/
+3
*
Use "enum class" for input enums
Aaron Franke
2021-11-12
1
-1
/
+1
*
Refactored Node3D rotation modes
reduz
2021-10-25
1
-0
/
+1
*
Enable method type information on release builds
George Marques
2021-10-07
1
-11
/
+3
*
Use Key enum instead of plain integers
Aaron Franke
2021-08-10
1
-0
/
+3
*
[Text Server] Improve object (image/table) inline alignment.
bruvzg
2021-08-08
1
-0
/
+1
*
[Core] Make enum variant cast and encoding 64 bits
Fabio Alessandrelli
2021-07-27
1
-3
/
+3
*
Implement native extension system
reduz
2021-06-25
1
-0
/
+2
*
Move many input enums to their own file
Aaron Franke
2021-06-20
1
-0
/
+7
*
Raise error if Resource is of wrong type as function argument
Florian Kothmeier
2021-04-27
1
-0
/
+12
*
Add marshalling to PackedByteArray
reduz
2021-04-10
1
-0
/
+66
*
Add static method support to core Variant types
reduz
2021-03-16
1
-0
/
+164
*
Bind ClockDirection enum
George Marques
2021-02-23
1
-0
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-1
/
+1
*
Core: Always enable ptrcall, remove PTRCALL_ENABLED define
Rémi Verschelde
2020-11-25
1
-25
/
+1
*
Refactor variant built-in methods yet again.
reduz
2020-11-11
1
-0
/
+33
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+657