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Redot Engine – Multi-platform 2D and 3D game engine
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core
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variant
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callable.cpp
Commit message (
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Author
Age
Files
Lines
*
Properly report Callable bound arguments
Juan Linietsky
2023-01-08
1
-0
/
+12
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-12
/
+12
*
Callable: add callv method
Ricardo Buring
2022-09-21
1
-0
/
+15
*
Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-6
/
+6
*
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-26
1
-3
/
+6
*
Fix the argcount when generating error message for CallableComparator
cdemirer
2022-07-18
1
-1
/
+1
*
Clean up Hash Functions
reduz
2022-06-20
1
-1
/
+2
*
Const Ref Callable for custom sort/search
mashumafi
2022-03-27
1
-0
/
+10
*
Remove VARIANT_ARG* macros
reduz
2022-03-09
1
-3
/
+3
*
Fix script editor errors with CustomCallables
kobewi
2022-02-07
1
-2
/
+7
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Remove binds from Signal.connect
kobewi
2021-09-24
1
-2
/
+2
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-2
/
+2
*
Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x
Lyuma
2021-07-01
1
-0
/
+4
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-1
/
+1
*
Make Callable not crash on call when the object has been freed
George Marques
2021-05-24
1
-0
/
+9
*
Add RPC to Callable
reduz
2021-05-03
1
-0
/
+20
*
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+393