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Redot Engine – Multi-platform 2D and 3D game engine
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core
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variant
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callable_bind.cpp
Commit message (
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Author
Age
Files
Lines
*
Add methods to get argument count of methods
A Thousand Ships
2024-03-10
1
-0
/
+16
*
Fix sizeof usage for Variant pointers in alloca
Alistair Leslie-Hughes
2023-11-16
1
-2
/
+2
*
Fix expected argument count for `Callable` call errors
Danil Alexeev
2023-09-29
1
-4
/
+2
*
Fix comparison of `Callable`s with binds
A Thousand Ships
2023-08-29
1
-2
/
+2
*
Fix `rpc` calls with binds
Ninni Pipping
2023-06-22
1
-0
/
+22
*
Complete support of callables of static methods
Pedro J. Estébanez
2023-04-12
1
-0
/
+8
*
Fix Callable call error reporting.
Juan Linietsky
2023-01-10
1
-0
/
+52
*
Properly report Callable bound arguments
Juan Linietsky
2023-01-08
1
-0
/
+8
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-27
/
+2
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-8
/
+8
*
Fix script editor errors with CustomCallables
kobewi
2022-02-07
1
-0
/
+14
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Implement properties arrays in the Inspector.
Gilles Roudière
2021-09-07
1
-1
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+193