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Redot Engine – Multi-platform 2D and 3D game engine
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core
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variant
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method_ptrcall.h
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Author
Age
Files
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*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-0
/
+3
*
Core: Move Rect2i to its own `rect2i.h` header
Rémi Verschelde
2022-02-04
1
-1
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Implement NativeExtension pointer arguments
reduz
2021-08-23
1
-0
/
+7
*
Change Variant bool conversion to uint8_t
George Marques
2021-07-27
1
-1
/
+1
*
Implement native extension system
reduz
2021-06-25
1
-4
/
+10
*
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
1
-1
/
+1
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-1
/
+1
*
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-05-06
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Change template order in method_ptrcall.h
George Marques
2020-12-15
1
-3
/
+6
*
Core: Always enable ptrcall, remove PTRCALL_ENABLED define
Rémi Verschelde
2020-11-25
1
-18
/
+8
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+453