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Redot Engine – Multi-platform 2D and 3D game engine
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core
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variant
/
variant.cpp
Commit message (
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Author
Age
Files
Lines
*
Refactor ref-counting code and fix ref counted releasing before aquiring
rune-scape
2024-09-21
1
-67
/
+65
*
Core: Сheck `r_error` after calling `callp()`
Danil Alexeev
2024-08-30
1
-1
/
+1
*
Remove unused `initialize_ref`
rune-scape
2024-07-03
1
-7
/
+0
*
Revert "Make freed object different than null in comparison operators"
Rémi Verschelde
2024-07-01
1
-1
/
+1
*
Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-1
/
+0
*
Add shorthand for using singleton string names
kobewi
2024-05-11
1
-1
/
+1
*
Add PackedVector4Array Variant type
K. S. Ernest (iFire) Lee
2024-05-03
1
-2
/
+81
*
[GDScript] Correctly report invalid read-only access
A Thousand Ships
2024-05-01
1
-0
/
+11
*
Make varray() variadic
kobewi
2024-04-26
1
-44
/
+0
*
Core: Integrate initalizer lists for Variant
Thaddeus Crews
2024-04-19
1
-114
/
+110
*
Core: Use fixed-width integer types in Variant
Thaddeus Crews
2024-04-04
1
-87
/
+32
*
Enforce template syntax `typename` over `class`
Thaddeus Crews
2024-03-07
1
-3
/
+3
*
Add const lvalue ref to core/* container parameters
Muller-Castro
2024-02-14
1
-1
/
+1
*
Use Packed*Array over Vector<T> in Variant
Micky
2024-02-06
1
-91
/
+91
*
Remove unnecessary `this->` expressions
A Thousand Ships
2024-01-29
1
-15
/
+15
*
Merge pull request #73896 from vnen/object-null-boolean-consistency
Yuri Sizov
2023-12-16
1
-1
/
+1
|
\
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*
Make freed object different than null in comparison operators
George Marques
2023-08-21
1
-1
/
+1
*
|
Keep Variant type after zero()
kobewi
2023-11-08
1
-0
/
+6
*
|
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-10-08
1
-1
/
+1
*
|
Support both semantic (by default) and numeric Variant hash comparison
Arman Elgudzhyan
2023-08-31
1
-3
/
+6
|
/
*
Core: Fix recursion level check for array stringification
Danil Alexeev
2023-07-12
1
-11
/
+7
*
Fix expected argument count in Callable call error text
kleonc
2023-04-19
1
-2
/
+2
*
Fix Variant hashing for floats
Ninni Pipping
2023-03-08
1
-2
/
+2
*
Core: Identity compare objects by id, not by pointers
Dmitrii Maganov
2023-02-24
1
-1
/
+1
*
GDScript: Improve usability of setter chains
George Marques
2023-02-02
1
-9
/
+0
*
Add `@GlobalScope` `is_same(a, b)` and `Variant::identity_compare()`
Adam Scott
2023-01-25
1
-0
/
+40
*
Fix Callable call error reporting.
Juan Linietsky
2023-01-10
1
-1
/
+16
*
Fix for PackedArray comparison
Ninni Pipping
2023-01-08
1
-37
/
+38
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Merge pull request #68747 from rune-scape/rune-stringname-unification
Rémi Verschelde
2022-12-09
1
-0
/
+13
|
\
|
*
Unify String and StringName
rune-scape
2022-12-05
1
-0
/
+13
*
|
Fix Variant StringName `is_zero` being inverted
Aaron Franke
2022-12-06
1
-1
/
+1
|
/
*
Fix periods in editor strings and messages
Hugo Locurcio
2022-11-14
1
-5
/
+5
*
Merge pull request #67224 from Mickeon/jason
Rémi Verschelde
2022-10-11
1
-2
/
+1
|
\
|
*
Use `JSON::stringify` where possible
Micky
2022-10-11
1
-2
/
+1
*
|
Strip unnecessary break on switches returning early in Variant
Micky
2022-10-10
1
-212
/
+133
|
/
*
Fix more MSVC C4702 (unreachable code) warnings
Rémi Verschelde
2022-10-07
1
-2
/
+0
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-4
/
+0
*
Merge pull request #66898 from aaronfranke/proj-mat-columns
Rémi Verschelde
2022-10-05
1
-17
/
+17
|
\
|
*
Rename Projection `matrix` to `columns`
Aaron Franke
2022-10-04
1
-17
/
+17
*
|
Improve dictionary printing to avoid confusion with arrays
Hugo Locurcio
2022-10-04
1
-6
/
+8
|
/
*
Use variadic template in `vformat()`
Micky
2022-09-14
1
-30
/
+0
*
Improve null and object printing to avoid confusion with arrays
Hugo Locurcio
2022-08-31
1
-4
/
+4
*
Variant large bucket memory pool - for Projection
lawnjelly
2022-08-02
1
-9
/
+16
*
Merge pull request #61315 from lawnjelly/variant_bucket_pools
Rémi Verschelde
2022-08-02
1
-15
/
+39
|
\
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*
Variant memory pools
lawnjelly
2022-07-04
1
-15
/
+39
*
|
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-1
/
+269
|
/
*
Merge pull request #62468 from V-Sekai/core-const-expressions
Rémi Verschelde
2022-06-28
1
-0
/
+2
|
\
|
*
Add a const call mode to Object, Variant and Script.
K. S. Ernest (iFire) Lee
2022-06-27
1
-0
/
+2
*
|
GDScript: Fix setter being called in chains for shared types
George Marques
2022-06-27
1
-4
/
+15
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