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Redot Engine – Multi-platform 2D and 3D game engine
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core
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variant
/
variant.h
Commit message (
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Author
Age
Files
Lines
*
Add static method support to core Variant types
reduz
2021-03-16
1
-0
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add helper count function to Variant
George Marques
2020-12-27
1
-0
/
+4
*
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-1
/
+1
*
Use pointer parameters in Variant function pointers
George Marques
2020-12-10
1
-6
/
+6
*
Core: Always enable ptrcall, remove PTRCALL_ENABLED define
Rémi Verschelde
2020-11-25
1
-3
/
+0
*
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-23
1
-1
/
+1
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
/
+0
*
Refactor variant built-in methods yet again.
reduz
2020-11-11
1
-65
/
+50
*
Create Variant built-in functions.
reduz
2020-11-10
1
-0
/
+29
*
Make sure operators appear in the docs too
reduz
2020-11-09
1
-1
/
+1
*
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
1
-6
/
+6
*
Refactored variant constructor logic
reduz
2020-11-09
1
-6
/
+77
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+613