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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
core
/
variant
/
variant_call.cpp
Commit message (
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Author
Age
Files
Lines
*
Improve argument names for core types
Aaron Franke
2020-12-07
1
-12
/
+12
*
[Complex Text Layouts] Implement TextServer interface. Implement Fallback Tex...
bruvzg
2020-11-26
1
-2
/
+2
*
Fix variant getters not setting return type
George Marques
2020-11-20
1
-24
/
+3
*
Fix return type on builtin validated calls
George Marques
2020-11-18
1
-2
/
+27
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
/
+0
*
Refactor variant built-in methods yet again.
reduz
2020-11-11
1
-611
/
+544
*
Create Variant built-in functions.
reduz
2020-11-10
1
-20
/
+0
*
Merge pull request #43398 from KoBeWi/add_an_array_to_another_array_but_with_...
Rémi Verschelde
2020-11-10
1
-0
/
+1
|
\
|
*
Add append_array() method to Array class
Tomasz Chabora
2020-11-08
1
-0
/
+1
*
|
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
1
-1
/
+1
*
|
Refactored variant constructor logic
reduz
2020-11-09
1
-474
/
+26
|
/
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+2089