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Redot Engine – Multi-platform 2D and 3D game engine
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core
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variant
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variant_construct.cpp
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Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122
Spartan322
2024-11-02
1
-1
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+1
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[Core] Improve error messages with `vformat`
A Thousand Ships
2024-10-30
1
-1
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+1
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Refactor ref-counting code and fix ref counted releasing before aquiring
rune-scape
2024-09-21
1
-30
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+0
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Implement typed dictionaries
Thaddeus Crews
2024-09-04
1
-0
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+1
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Add PackedVector4Array Variant type
K. S. Ernest (iFire) Lee
2024-05-03
1
-0
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+5
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Enforce template syntax `typename` over `class`
Thaddeus Crews
2024-03-07
1
-1
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+1
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Add ValidatedCall to MethodBind
Juan Linietsky
2023-04-30
1
-0
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+11
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Merge pull request #62814 from KoBeWi/strint
Rémi Verschelde
2022-11-15
1
-0
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+2
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Restore numeric from String constructors
kobewi
2022-09-19
1
-0
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+2
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Replace Quaternion Euler constructor with `from_euler` method
Aaron Franke
2022-11-01
1
-1
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+0
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[GDExtension] Implement support for typed arrays.
bruvzg
2022-09-22
1
-0
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+1
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Add constructor accepting four Vector4's to `Projection`
Yuri Rubinsky
2022-08-24
1
-0
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+1
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Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-0
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+15
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Core: Rename math 'phi' arguments to 'angle'
Rémi Verschelde
2022-05-05
1
-1
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+1
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Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-5
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+5
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Refactored Node3D rotation modes
reduz
2021-10-25
1
-2
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+1
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Swap args of Plane(point, normal) constructor
mennomax
2021-10-15
1
-1
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+2
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Expose get_skew for transform2d and add new constructor
Vincent D
2021-09-19
1
-0
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+1
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Make some variant internal functions public.
reduz
2021-06-17
1
-537
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+1
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Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-3
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+3
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Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
1
-9
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+9
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-5
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+5
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Add missing ERR_FAIL_INDEX check to Variant::construct
Alex Hirsch
2021-03-04
1
-0
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+1
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Replace ColorN and from HTML with a string constructor
Aaron Franke
2021-02-01
1
-0
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+2
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Merge pull request #44406 from vnen/variant-ptr-construct
Rémi Verschelde
2020-12-15
1
-10
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+64
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Add PtrConstruct template to use in Variant constructors
George Marques
2020-12-15
1
-10
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+64
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Use pointer parameters in Variant function pointers
George Marques
2020-12-10
1
-30
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+30
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Fix VariantInternal initialization and setting of object
George Marques
2020-11-30
1
-10
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+15
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Create Variant built-in functions.
reduz
2020-11-10
1
-20
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+0
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Variant: Sync docs with new constructors, fixups after #43403
Rémi Verschelde
2020-11-09
1
-3
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+14
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Change how no-arg constructor is handled internally in Variant.
reduz
2020-11-09
1
-97
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+137
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Merge pull request #43415 from bruvzg/var_ctr_af32
Rémi Verschelde
2020-11-09
1
-1
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+1
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Fix duplicate variant constructor typo.
bruvzg
2020-11-09
1
-1
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+1
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Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
1
-2
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+2
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Refactored variant constructor logic
reduz
2020-11-09
1
-0
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+781