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Redot Engine – Multi-platform 2D and 3D game engine
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core
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variant
/
variant_construct.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Refactor ref-counting code and fix ref counted releasing before aquiring
rune-scape
2024-09-21
1
-5
/
+4
*
Implement typed dictionaries
Thaddeus Crews
2024-09-04
1
-0
/
+106
*
StringName Dictionary keys
rune-scape
2024-08-29
1
-5
/
+4
*
[Core] Fix `Variant::construct` of `Object`
A Thousand Ships
2024-07-25
1
-1
/
+7
*
Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-1
/
+0
*
Add PackedVector4Array Variant type
K. S. Ernest (iFire) Lee
2024-05-03
1
-0
/
+1
*
Enforce template syntax `typename` over `class`
Thaddeus Crews
2024-03-07
1
-6
/
+6
*
Remove word duplicates in comments and strings, and fix casing and punctuation
Robert Yevdokimov
2024-02-23
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Merge pull request #62814 from KoBeWi/strint
Rémi Verschelde
2022-11-15
1
-0
/
+58
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*
Restore numeric from String constructors
kobewi
2022-09-19
1
-0
/
+58
*
|
[GDExtension] Implement support for typed arrays.
bruvzg
2022-09-22
1
-0
/
+76
|
/
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-0
/
+3
*
Merge pull request #56167 from cdemirer/constructor-toarray-fix
Rémi Verschelde
2022-05-11
1
-2
/
+2
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*
Fix array variant reuse in constructor
cdemirer
2022-01-26
1
-2
/
+2
*
|
Refactor Object metadata
reduz
2022-03-24
1
-4
/
+2
*
|
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
|
/
*
Make some variant internal functions public.
reduz
2021-06-17
1
-0
/
+572