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path: root/core/variant/variant_construct.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Refactor ref-counting code and fix ref counted releasing before aquiringrune-scape2024-09-211-5/+4
* Implement typed dictionariesThaddeus Crews2024-09-041-0/+106
* StringName Dictionary keysrune-scape2024-08-291-5/+4
* [Core] Fix `Variant::construct` of `Object`A Thousand Ships2024-07-251-1/+7
* Use Core/Scene stringnames consistentlykobewi2024-05-131-1/+0
* Add PackedVector4Array Variant typeK. S. Ernest (iFire) Lee2024-05-031-0/+1
* Enforce template syntax `typename` over `class`Thaddeus Crews2024-03-071-6/+6
* Remove word duplicates in comments and strings, and fix casing and punctuationRobert Yevdokimov2024-02-231-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Merge pull request #62814 from KoBeWi/strintRémi Verschelde2022-11-151-0/+58
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| * Restore numeric from String constructorskobewi2022-09-191-0/+58
* | [GDExtension] Implement support for typed arrays.bruvzg2022-09-221-0/+76
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* Implement Vector4, Vector4i, Projectionreduz2022-07-231-0/+3
* Merge pull request #56167 from cdemirer/constructor-toarray-fixRémi Verschelde2022-05-111-2/+2
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| * Fix array variant reuse in constructorcdemirer2022-01-261-2/+2
* | Refactor Object metadatareduz2022-03-241-4/+2
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* Make some variant internal functions public.reduz2021-06-171-0/+572