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Redot Engine – Multi-platform 2D and 3D game engine
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core
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variant
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variant_internal.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Refactor ref-counting code and fix ref counted releasing before aquiring
rune-scape
2024-09-21
1
-10
/
+19
*
Remove unused `initialize_ref`
rune-scape
2024-07-03
1
-4
/
+0
*
Merge pull request #91104 from RandomShaper/simple_type_cpp
Rémi Verschelde
2024-05-08
1
-1
/
+1
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*
Redefine GetSimpleTypeT<> in terms of <type_traits>
Pedro J. Estébanez
2024-04-24
1
-1
/
+1
*
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Add PackedVector4Array Variant type
K. S. Ernest (iFire) Lee
2024-05-03
1
-0
/
+35
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/
*
Enforce template syntax `typename` over `class`
Thaddeus Crews
2024-03-07
1
-10
/
+10
*
Pre-commit: Update to clang-format 17.0.6 and black 24.2.0
Rémi Verschelde
2024-02-28
1
-1
/
+1
*
Rename VariantZeroAssigner to VariantDefaultInitializer
Aaron Franke
2023-12-17
1
-76
/
+76
*
GDExtension: Convert `validated_call()` to `ptrcall()` (rather than `call()`)
David Snopek
2023-10-04
1
-1
/
+1
*
Fix gdextension variant type conversion
Pylgos
2023-06-10
1
-1
/
+1
*
Attempt to standardize Object ptrcall encoding on `Object **`
David Snopek
2023-05-25
1
-1
/
+1
*
Improve user-friendliness of "return value as function param" pattern in GDEx...
Emmanuel Leblond
2023-05-15
1
-6
/
+6
*
Add ValidatedCall to MethodBind
Juan Linietsky
2023-04-30
1
-17
/
+21
*
GDScript: Fix issues with typed arrays
Dmitrii Maganov
2023-01-31
1
-5
/
+14
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix empty zero assigners for the variant types
Yuri Rubinsky
2022-12-20
1
-14
/
+14
*
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-12
1
-1
/
+1
*
Move EulerOrder enum to math_defs.h and global scope
Aaron Franke
2022-11-02
1
-3
/
+3
*
Clean up Basis from Euler code
Aaron Franke
2022-10-21
1
-1
/
+1
*
Fix unset `ObjectID` with validated `get_object()` call
rune-scape
2022-09-28
1
-24
/
+1
*
Variant large bucket memory pool - for Projection
lawnjelly
2022-08-02
1
-3
/
+4
*
Merge pull request #61315 from lawnjelly/variant_bucket_pools
Rémi Verschelde
2022-08-02
1
-4
/
+10
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*
Variant memory pools
lawnjelly
2022-07-04
1
-4
/
+10
*
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Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-0
/
+89
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/
*
Merge pull request #53135 from briansemrau/fix-ref-leak
Rémi Verschelde
2022-06-28
1
-0
/
+7
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*
GDScript Don't double-reference Refs returned from native function
Brian Semrau
2021-09-28
1
-0
/
+7
*
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Fix Variant Ref<> assignment.
reduz
2022-02-11
1
-4
/
+13
*
|
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
|
Expose max_axis_index and max_axis_index for Vector2(i)
Aaron Franke
2021-12-02
1
-0
/
+10
*
|
Refactored Node3D rotation modes
reduz
2021-10-25
1
-0
/
+6
*
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Zero Dictionary and Array variants when changing type with reset
George Marques
2021-10-14
1
-2
/
+2
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/
*
Fix initialization of objects in VariantInternal
George Marques
2021-08-19
1
-2
/
+24
*
Improve extension system
George Marques
2021-08-05
1
-0
/
+20
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-1
/
+1
*
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
1
-16
/
+16
*
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
1
-7
/
+7
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-12
/
+12
*
Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot
JohnM666
2021-05-20
1
-5
/
+12
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-1
/
+1
*
Fix VariantInternal initialization and setting of object
George Marques
2020-11-30
1
-11
/
+8
*
Merge pull request #43725 from vnen/gdscript-typed-vm-2
Rémi Verschelde
2020-11-23
1
-1
/
+232
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*
Add extra functions to VariantInternal
George Marques
2020-11-21
1
-1
/
+232
*
|
Fix variant getters not setting return type
George Marques
2020-11-20
1
-0
/
+22
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/
*
Change how no-arg constructor is handled internally in Variant.
reduz
2020-11-09
1
-0
/
+182
*
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
1
-10
/
+10
*
Refactored variant constructor logic
reduz
2020-11-09
1
-0
/
+297
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+652