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Redot Engine – Multi-platform 2D and 3D game engine
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core
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variant
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variant_internal.h
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Author
Age
Files
Lines
*
Fix Variant Ref<> assignment.
reduz
2022-02-11
1
-4
/
+13
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Expose max_axis_index and max_axis_index for Vector2(i)
Aaron Franke
2021-12-02
1
-0
/
+10
*
Refactored Node3D rotation modes
reduz
2021-10-25
1
-0
/
+6
*
Zero Dictionary and Array variants when changing type with reset
George Marques
2021-10-14
1
-2
/
+2
*
Fix initialization of objects in VariantInternal
George Marques
2021-08-19
1
-2
/
+24
*
Improve extension system
George Marques
2021-08-05
1
-0
/
+20
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-1
/
+1
*
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
1
-16
/
+16
*
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
1
-7
/
+7
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-12
/
+12
*
Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot
JohnM666
2021-05-20
1
-5
/
+12
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-1
/
+1
*
Fix VariantInternal initialization and setting of object
George Marques
2020-11-30
1
-11
/
+8
*
Merge pull request #43725 from vnen/gdscript-typed-vm-2
Rémi Verschelde
2020-11-23
1
-1
/
+232
|
\
|
*
Add extra functions to VariantInternal
George Marques
2020-11-21
1
-1
/
+232
*
|
Fix variant getters not setting return type
George Marques
2020-11-20
1
-0
/
+22
|
/
*
Change how no-arg constructor is handled internally in Variant.
reduz
2020-11-09
1
-0
/
+182
*
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
1
-10
/
+10
*
Refactored variant constructor logic
reduz
2020-11-09
1
-0
/
+297
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+652