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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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variant
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variant_op.cpp
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Author
Age
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Merge pull request #818 from Spartan322/fixup/copyright-headers
George L. Albany
2024-10-27
1
-2
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+2
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7b
Spartan322
2024-10-26
1
-0
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+2
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Allow use RID with `in` operator for Arrays and Dictionaries
Yevhen Babiichuk (DustDFG)
2024-10-21
1
-0
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Add PackedVector4Array Variant type
K. S. Ernest (iFire) Lee
2024-05-03
1
-1
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+12
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Update lingering `do/while(0)` defines
Thaddeus Crews
2024-04-04
1
-4
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+6
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Enforce template syntax `typename` over `class`
Thaddeus Crews
2024-03-07
1
-1
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+1
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Add and expose Basis/Transform2D/3D division by float operator
Aaron Franke
2023-12-20
1
-0
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+9
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Add operator NOT for all Variant types
George Marques
2023-03-10
1
-0
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+33
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Fix `Variant::in()` error on invalid `evaluate`
cdemirer
2023-02-13
1
-2
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+5
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Unify String and StringName
rune-scape
2022-12-05
1
-55
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+62
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Merge pull request #66361 from dalexeev/remove-int-plus-string
Rémi Verschelde
2022-11-02
1
-2
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+0
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Remove confusing `String + int` and `int + String` operations
Danil Alexeev
2022-09-24
1
-2
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+0
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Support for checking that Projection is(not) null
Rafał Mikrut
2022-11-01
1
-0
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+4
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Remove duplicate operator registrations
VolTer
2022-10-20
1
-6
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+0
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Add `operator*` to `Plane`
PrecisionRender
2022-07-30
1
-0
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+2
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Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-0
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+131
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Implement exponential operator (**) to GDScript/Expressions
Yuri Roubinsky
2022-05-11
1
-0
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+6
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Unify TextServer built-in module and GDExtension code.
bruvzg
2022-03-17
1
-0
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+1
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[GDExtension] Add binds for missing methods, operators, and constants require...
bruvzg
2022-02-08
1
-0
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+5
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Fix integer vector mul/div operators and bindings.
reduz
2022-02-06
1
-6
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+126
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Add Variant `in` operator for any String/StringName operands
George Marques
2021-10-06
1
-1
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+4
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Allow comparing equality between builtin types and null
George Marques
2021-09-17
1
-0
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+136
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Fix crash when dividing by 0 in Vector2/3i
Rafał Mikrut
2021-08-15
1
-4
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+4
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Implement native extension system
reduz
2021-06-25
1
-2
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+2
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Merge pull request #49287 from reduz/expose-variant-internal-binders
Rémi Verschelde
2021-06-19
1
-1336
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+1
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Make some variant internal functions public.
reduz
2021-06-17
1
-1336
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+1
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Allow multiplying Transforms and Basis by numbers
Aaron Franke
2021-06-15
1
-0
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+6
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Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
1
-21
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+21
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Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
1
-12
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+12
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-12
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+12
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Merge pull request #35245 from qarmin/unsigned_bit_shift
Rémi Verschelde
2021-05-03
1
-0
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+16
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Don't allow to use in bit shift negative operands
Rafał Mikrut
2021-03-04
1
-0
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+16
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Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
1
-4
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+4
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Merge pull request #44427 from briansemrau/fix-variant-bitand-validated-eval
Rémi Verschelde
2021-01-11
1
-0
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+1
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Fix bitwise-and eval not updating return type
Brian Semrau
2020-12-16
1
-0
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+1
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Fix subtracting colors and quats
Tomasz Chabora
2020-12-03
1
-0
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+2
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Core: Always enable ptrcall, remove PTRCALL_ENABLED define
Rémi Verschelde
2020-11-25
1
-198
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+24
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Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
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+0
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Make sure operators appear in the docs too
reduz
2020-11-09
1
-2
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+2
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Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
1
-6
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+6
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Refactored variant constructor logic
reduz
2020-11-09
1
-9
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+64
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
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+2135