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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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variant
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variant_parser.cpp
Commit message (
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Author
Age
Files
Lines
*
GDScript: Fix issues with typed arrays
Dmitrii Maganov
2023-01-31
1
-18
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+130
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Merge pull request #68450 from KoBeWi/bracket_escapist
Rémi Verschelde
2023-01-12
1
-2
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+19
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Allow to escape closing brackets in CFG tags
kobewi
2022-11-09
1
-2
/
+19
*
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
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VariantParser make readahead optional
lawnjelly
2022-12-12
1
-1
/
+16
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Merge pull request #69119 from lawnjelly/faster_variant_parser_master
Rémi Verschelde
2022-12-05
1
-17
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+56
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Add readahead to VariantParser
lawnjelly
2022-11-24
1
-17
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+56
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*
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Don't break parsing on missing resources
kobewi
2022-11-28
1
-1
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+1
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*
Rename Projection `matrix` to `columns`
Aaron Franke
2022-10-04
1
-1
/
+1
*
Fix crash when encoding freed object in ConfigFile
Haoyu Qiu
2022-09-04
1
-1
/
+1
*
Fix Vector4 serialization
kobewi
2022-07-29
1
-2
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+2
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Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-0
/
+61
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Merge pull request #48989 from MarioLiebisch/variant-comment-line-breaks
Rémi Verschelde
2022-05-05
1
-0
/
+2
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*
Increase line counter when parsing comments
Mario Liebisch
2021-05-23
1
-0
/
+2
*
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Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-03
1
-3
/
+3
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\
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*
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Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
1
-2
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+2
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Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-29
1
-1
/
+1
*
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Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-6
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+6
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*
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Fix more issues found by cppcheck.
bruvzg
2022-04-20
1
-1
/
+0
*
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Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-04
1
-8
/
+8
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String: Add contains().
Anilforextra
2022-02-04
1
-1
/
+1
*
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Add support for the escaped UTF-16 and UTF-32 Unicode characters in the scrip...
bruvzg
2022-01-30
1
-3
/
+41
*
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Dictionary: Serialize empty dict as `{}` instead of `{\n}`
Rémi Verschelde
2022-01-18
1
-4
/
+5
*
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-2
/
+2
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Modify Dictionary::operator== to do real key/value comparison with recursive ...
Emmanuel Leblond
2021-10-30
1
-29
/
+44
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NaN, INF read/write bug fixed
Thakee Nathees
2021-10-05
1
-22
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+54
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Fixes to tests for Variant and Geometry3D
Aaron Franke
2021-08-17
1
-1
/
+1
*
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Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
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Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-5
/
+5
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Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-07-21
1
-2
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+2
*
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Fix Variant tags parsing.
bruvzg
2021-07-05
1
-8
/
+24
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Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-2
/
+2
*
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Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-18
1
-38
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+37
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VariantParser: Fix reading StringNames with '&'.
Rémi Verschelde
2021-06-12
1
-2
/
+5
*
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Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-1
/
+1
*
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Let var2str display StringName with correct sigil
Jonathan Gollnick
2021-06-10
1
-1
/
+1
*
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Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
1
-5
/
+5
*
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Add "Transform" compatibility name for "Transform3D" in VariantParser
Aaron Franke
2021-06-04
1
-1
/
+1
*
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Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
1
-1
/
+1
*
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-4
/
+4
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/
*
Use real_t in GridMap and VariantParser
Aaron Franke
2021-03-19
1
-23
/
+22
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Fix crash parsing a serialized Reference
Pedro J. Estébanez
2020-12-17
1
-6
/
+3
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+1803