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Redot Engine – Multi-platform 2D and 3D game engine
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core
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variant
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variant_parser.cpp
Commit message (
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Author
Age
Files
Lines
*
Fixes to tests for Variant and Geometry3D
Aaron Franke
2021-08-17
1
-1
/
+1
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-5
/
+5
*
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-07-21
1
-2
/
+2
*
Fix Variant tags parsing.
bruvzg
2021-07-05
1
-8
/
+24
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-2
/
+2
*
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-18
1
-38
/
+37
*
VariantParser: Fix reading StringNames with '&'.
Rémi Verschelde
2021-06-12
1
-2
/
+5
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-1
/
+1
*
Let var2str display StringName with correct sigil
Jonathan Gollnick
2021-06-10
1
-1
/
+1
*
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
1
-5
/
+5
*
Add "Transform" compatibility name for "Transform3D" in VariantParser
Aaron Franke
2021-06-04
1
-1
/
+1
*
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
1
-1
/
+1
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-4
/
+4
*
Use real_t in GridMap and VariantParser
Aaron Franke
2021-03-19
1
-23
/
+22
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Fix crash parsing a serialized Reference
Pedro J. Estébanez
2020-12-17
1
-6
/
+3
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+1803