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path: root/core/variant/variant_parser.cpp
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* Fixes to tests for Variant and Geometry3DAaron Franke2021-08-171-1/+1
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* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-1/+1
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* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-5/+5
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* Use the standard C `INFINITY` and `NAN` constants directlyHugo Locurcio2021-07-211-2/+2
| | | | | | | The `Math_INF` and `Math_NAN` defines were just aliases for those constants, so we might as well use them directly. Some portions of the code were already using `INFINITY` directly.
* Fix Variant tags parsing.bruvzg2021-07-051-8/+24
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* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-2/+2
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* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-38/+37
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* VariantParser: Fix reading StringNames with '&'.Rémi Verschelde2021-06-121-2/+5
| | | | | | | Keep support for '@' for now for compatibility. Fixes #49535. Fixes #49542.
* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-1/+1
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* Let var2str display StringName with correct sigilJonathan Gollnick2021-06-101-1/+1
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* Rename Quat to QuaternionMarcel Admiraal2021-06-041-5/+5
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* Add "Transform" compatibility name for "Transform3D" in VariantParserAaron Franke2021-06-041-1/+1
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* Rename Variant TRANSFORM to TRANSFORM3DAaron Franke2021-06-031-1/+1
| | | Also _transform to _transform3d
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-4/+4
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* Use real_t in GridMap and VariantParserAaron Franke2021-03-191-23/+22
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Fix crash parsing a serialized ReferencePedro J. Estébanez2020-12-171-6/+3
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* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-0/+1803
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code