Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixes to tests for Variant and Geometry3D | Aaron Franke | 2021-08-17 | 1 | -1/+1 |
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* | Use const references where possible for List range iterators | Rémi Verschelde | 2021-07-25 | 1 | -1/+1 |
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* | Use C++ iterators for Lists in many situations | Aaron Franke | 2021-07-23 | 1 | -5/+5 |
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* | Use the standard C `INFINITY` and `NAN` constants directly | Hugo Locurcio | 2021-07-21 | 1 | -2/+2 |
| | | | | | | | The `Math_INF` and `Math_NAN` defines were just aliases for those constants, so we might as well use them directly. Some portions of the code were already using `INFINITY` directly. | ||||
* | Fix Variant tags parsing. | bruvzg | 2021-07-05 | 1 | -8/+24 |
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* | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | 2021-06-19 | 1 | -2/+2 |
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* | Better format arguments in variant parser | Michael Alexsander Silva Dias | 2021-06-18 | 1 | -38/+37 |
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* | VariantParser: Fix reading StringNames with '&'. | Rémi Verschelde | 2021-06-12 | 1 | -2/+5 |
| | | | | | | | Keep support for '@' for now for compatibility. Fixes #49535. Fixes #49542. | ||||
* | Rename Reference to RefCounted | Pedro J. Estébanez | 2021-06-11 | 1 | -1/+1 |
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* | Let var2str display StringName with correct sigil | Jonathan Gollnick | 2021-06-10 | 1 | -1/+1 |
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* | Rename Quat to Quaternion | Marcel Admiraal | 2021-06-04 | 1 | -5/+5 |
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* | Add "Transform" compatibility name for "Transform3D" in VariantParser | Aaron Franke | 2021-06-04 | 1 | -1/+1 |
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* | Rename Variant TRANSFORM to TRANSFORM3D | Aaron Franke | 2021-06-03 | 1 | -1/+1 |
| | | | Also _transform to _transform3d | ||||
* | Rename Transform to Transform3D in core | Aaron Franke | 2021-06-03 | 1 | -4/+4 |
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* | Use real_t in GridMap and VariantParser | Aaron Franke | 2021-03-19 | 1 | -23/+22 |
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* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | ||||
* | Fix crash parsing a serialized Reference | Pedro J. Estébanez | 2020-12-17 | 1 | -6/+3 |
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* | Reorganized core/ directory, it was too fatty already | reduz | 2020-11-07 | 1 | -0/+1803 |
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code |