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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
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core
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variant
/
variant_parser.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
*
Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1
Spartan322
2024-10-22
1
-1
/
+1
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*
[Core] Fix sorting of `Dictionary` keys
A Thousand Ships
2024-10-18
1
-1
/
+1
*
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
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Implement typed dictionaries
Thaddeus Crews
2024-09-04
1
-17
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+227
*
Add PackedVector4Array Variant type
K. S. Ernest (iFire) Lee
2024-05-03
1
-0
/
+33
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Use compatible text resource format when possible
Haoyu Qiu
2024-04-23
1
-8
/
+17
*
Rename internal is_ascii_char to is_ascii_alphabet_char
Aaron Franke
2024-04-20
1
-2
/
+2
*
Merge pull request #89186 from groud/save_byte_arrays_as_base64_encoded
Rémi Verschelde
2024-04-10
1
-11
/
+82
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Save PackedByteArrays as base64 encoded
Gilles Roudière
2024-03-06
1
-11
/
+82
*
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[Core] Add iteration support to `Array`
A Thousand Ships
2024-04-10
1
-4
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+6
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Ignore ERR_FILE_CANT_OPEN error when loading scene
kobewi
2024-04-05
1
-1
/
+1
*
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Enforce template syntax `typename` over `class`
Thaddeus Crews
2024-03-07
1
-1
/
+1
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/
*
Don't abort loading when ext_resource is missing
kobewi
2023-11-22
1
-1
/
+4
*
Fix StringName leaks in VariantParser
Yuri Sizov
2023-10-19
1
-1
/
+1
*
Extract ScriptInstance to simplify includes
Yuri Sizov
2023-09-06
1
-0
/
+1
*
Core: Fix recursion level check for `VariantWriter::write()` with objects
Danil Alexeev
2023-08-29
1
-37
/
+20
*
Ensure `RID`, `Callable`, and `Signal` are stored as strings
Ninni Pipping
2023-06-22
1
-3
/
+57
*
GDScript: Fix issues with typed arrays
Dmitrii Maganov
2023-01-31
1
-18
/
+130
*
Merge pull request #68450 from KoBeWi/bracket_escapist
Rémi Verschelde
2023-01-12
1
-2
/
+19
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Allow to escape closing brackets in CFG tags
kobewi
2022-11-09
1
-2
/
+19
*
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
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VariantParser make readahead optional
lawnjelly
2022-12-12
1
-1
/
+16
*
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Merge pull request #69119 from lawnjelly/faster_variant_parser_master
Rémi Verschelde
2022-12-05
1
-17
/
+56
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*
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Add readahead to VariantParser
lawnjelly
2022-11-24
1
-17
/
+56
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*
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Don't break parsing on missing resources
kobewi
2022-11-28
1
-1
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+1
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*
Rename Projection `matrix` to `columns`
Aaron Franke
2022-10-04
1
-1
/
+1
*
Fix crash when encoding freed object in ConfigFile
Haoyu Qiu
2022-09-04
1
-1
/
+1
*
Fix Vector4 serialization
kobewi
2022-07-29
1
-2
/
+2
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-0
/
+61
*
Merge pull request #48989 from MarioLiebisch/variant-comment-line-breaks
Rémi Verschelde
2022-05-05
1
-0
/
+2
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Increase line counter when parsing comments
Mario Liebisch
2021-05-23
1
-0
/
+2
*
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Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-03
1
-3
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+3
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*
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Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
1
-2
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+2
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*
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Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-29
1
-1
/
+1
*
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Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-6
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+6
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/
*
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Fix more issues found by cppcheck.
bruvzg
2022-04-20
1
-1
/
+0
*
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Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-04
1
-8
/
+8
*
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String: Add contains().
Anilforextra
2022-02-04
1
-1
/
+1
*
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Add support for the escaped UTF-16 and UTF-32 Unicode characters in the scrip...
bruvzg
2022-01-30
1
-3
/
+41
*
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Dictionary: Serialize empty dict as `{}` instead of `{\n}`
Rémi Verschelde
2022-01-18
1
-4
/
+5
*
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-2
/
+2
*
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Modify Dictionary::operator== to do real key/value comparison with recursive ...
Emmanuel Leblond
2021-10-30
1
-29
/
+44
*
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NaN, INF read/write bug fixed
Thakee Nathees
2021-10-05
1
-22
/
+54
*
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Fixes to tests for Variant and Geometry3D
Aaron Franke
2021-08-17
1
-1
/
+1
*
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Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
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Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-5
/
+5
*
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Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-07-21
1
-2
/
+2
*
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Fix Variant tags parsing.
bruvzg
2021-07-05
1
-8
/
+24
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