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Redot Engine – Multi-platform 2D and 3D game engine
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core
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variant
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variant_parser.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Use compatible text resource format when possible
Haoyu Qiu
2024-04-23
1
-2
/
+2
*
Merge pull request #89186 from groud/save_byte_arrays_as_base64_encoded
Rémi Verschelde
2024-04-10
1
-0
/
+1
|
\
|
*
Save PackedByteArrays as base64 encoded
Gilles Roudière
2024-03-06
1
-0
/
+1
*
|
Enforce template syntax `typename` over `class`
Thaddeus Crews
2024-03-07
1
-1
/
+1
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/
*
Core: Fix recursion level check for `VariantWriter::write()` with objects
Danil Alexeev
2023-08-29
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
VariantParser make readahead optional
lawnjelly
2022-12-12
1
-3
/
+7
*
Add readahead to VariantParser
lawnjelly
2022-11-24
1
-8
/
+24
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
/
+1
*
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-1
/
+1
*
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-11
1
-1
/
+1
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-6
/
+6
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Modify Dictionary::operator== to do real key/value comparison with recursive ...
Emmanuel Leblond
2021-10-30
1
-1
/
+1
*
VariantParser: Fix uninitialized ResourceParser funcs
Rémi Verschelde
2021-07-30
1
-3
/
+3
*
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-11
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+148