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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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variant
/
variant_setget.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix PackedFloat32Array get index not working
Julien Nguyen
2021-04-12
1
-0
/
+1
*
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-05
1
-2
/
+4
*
Make Variant setget use set() method of Array
George Marques
2021-03-18
1
-60
/
+58
*
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-3
/
+3
*
Add helper count function to Variant
George Marques
2020-12-27
1
-0
/
+5
*
packed*arrays are pass by ref now. support duplicate and update documentation
Jordan Schidlowsky
2020-12-17
1
-0
/
+18
*
Fix object check on Variant key checker
George Marques
2020-12-10
1
-1
/
+1
*
Use pointer parameters in Variant function pointers
George Marques
2020-12-10
1
-115
/
+107
*
Variant: Merge get() and validated_get()
George Marques
2020-11-20
1
-92
/
+2
*
Fix variant getters not setting return type
George Marques
2020-11-20
1
-0
/
+12
*
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
1
-1
/
+1
*
Refactored variant constructor logic
reduz
2020-11-09
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-0
/
+2587