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Redot Engine – Multi-platform 2D and 3D game engine
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core
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variant
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variant_utility.cpp
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Author
Age
Files
Lines
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
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Merge pull request #68386 from MewPurPur/snappedi-snappedf
Rémi Verschelde
2022-11-24
1
-3
/
+84
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Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
VolTer
2022-11-19
1
-3
/
+84
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Refactor Curve3D::_bake() method
Yaohua Xiong
2022-11-24
1
-0
/
+5
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Add case for Variant::INT in lerp variant switch
Xpertice
2022-11-22
1
-0
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+3
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Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-10-08
1
-0
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+5
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Use 64bit integers in utility methods
kobewi
2022-09-28
1
-6
/
+6
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Fix wrong floori() behavior
kobewi
2022-09-27
1
-1
/
+1
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Rename `range_lerp` to `remap`
Micky
2022-09-06
1
-3
/
+3
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Add linear/cubic angle interpolation to Animation interpolation type
Silc Renew
2022-08-27
1
-0
/
+11
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Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
1
-24
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+24
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Make `cubic_interpolate()` consider key time in animation
Silc Renew
2022-08-19
1
-0
/
+6
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Merge pull request #63361 from KoBeWi/floorf_lol
Rémi Verschelde
2022-08-06
1
-9
/
+102
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Split ceil(), floor() and round() method
kobewi
2022-07-27
1
-10
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+102
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Restore old lerp() behavior and add lerpf()
kobewi
2022-08-06
1
-3
/
+40
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Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-0
/
+12
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Adding print_rich for printing with BBCode
Voylin
2022-06-29
1
-0
/
+17
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Merge pull request #62449 from Chaosus/wrap_func
Rémi Verschelde
2022-06-27
1
-0
/
+47
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Add generalized version of `wrap` function
Yuri Rubinsky
2022-06-27
1
-0
/
+47
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Refactor bezier interpolation functions
Hendrik Brucker
2022-06-27
1
-0
/
+5
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Clean up Hash Functions
reduz
2022-06-20
1
-6
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+6
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Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-1
/
+1
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Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-7
/
+7
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-36
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+36
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VariantUtility: Unexpose `Math::range_step_decimals`
Rémi Verschelde
2022-03-07
1
-5
/
+0
*
Implement cubic_interpolate() as MathFunc for refactoring
Silc 'Tokage' Renew
2022-02-12
1
-0
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+5
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Rename Variant::is_ref() to is_ref_counted()
Pedro J. Estébanez
2022-01-20
1
-1
/
+1
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
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Expose `randfn` to global scope
Yuri Roubinsky
2021-11-17
1
-0
/
+5
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Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-16
1
-4
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+4
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reimplement ping-pong
Silc 'Tokage' Renew
2021-11-03
1
-0
/
+5
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Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-11
1
-5
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+0
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Merge pull request #48332 from TokageItLab/implement-ping-pong
Rémi Verschelde
2021-10-11
1
-0
/
+5
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implement ping-pong loop in animation
Tokage
2021-10-09
1
-0
/
+5
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Fix autocompletion of built-in functions in GDScript
Yuri Roubinsky
2021-10-11
1
-0
/
+22
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Add `print_verbose()` built-in function to print in verbose mode only
Hugo Locurcio
2021-09-21
1
-20
/
+23
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Remove cartesian2polar and polar2cartesian
kobewi
2021-08-31
1
-11
/
+0
*
Expose RID creation utilities.
reduz
2021-08-23
1
-0
/
+12
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Merge pull request #38992 from Dragoncraft89/master
Rémi Verschelde
2021-08-11
1
-0
/
+9
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Add error_string function
Florian Kothmeier
2021-04-27
1
-0
/
+9
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Remove obsolete "dectime" method
Aaron Franke
2021-07-30
1
-5
/
+0
*
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Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
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Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-2
/
+2
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Implement native extension system
reduz
2021-06-25
1
-1
/
+18
*
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Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-1
/
+1
*
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Re-bind posmod, use int64_t instead of int
Rémi Verschelde
2021-05-04
1
-0
/
+5
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Merge pull request #44661 from AndreaCatania/AndreaCatania-patch-5
Rémi Verschelde
2021-01-05
1
-2
/
+2
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Fixes: GDscript min and max are inverted
Andrea Catania
2020-12-24
1
-2
/
+2
*
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
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Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
1
-3
/
+3
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