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* Implement Quat multiply operator, and xform methodFranklin Sobrinho2015-11-111-0/+2
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* added floor() and ceil() to Vector3MrGreenTea2015-07-151-10/+8
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* Added helper methods to InputEventJaguar2015-06-231-0/+4
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* Added rot/pos constructor for Matrix32 variant.James McLean2015-06-091-0/+7
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* Add String.to_utf8() and String.to_ascii()est312015-06-041-1/+36
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* fixed ColorArray constructor when taking array as parameterromulox_x2015-04-271-1/+1
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* resolved some cases wehre built-in doc is not properlt generated, fixes #1719Juan Linietsky2015-04-221-0/+2
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -Concatenating arrays keeps the shared property if any of the arrays is ↵Juan Linietsky2015-04-071-0/+2
| | | | shared. Fixes #1646
* Fix for InputEvent::set_as_actionAlex Bonfim2015-03-151-5/+5
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* fix return value of slide and reflectJuan Linietsky2015-02-151-2/+2
| | | | closes #1311
* FixesJuan Linietsky2014-12-201-0/+6
| | | | | | | | -=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes
* UDP FixesJuan Linietsky2014-11-131-0/+2
| | | | | | | | | | | | | | -=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-0/+2
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Huge Amount of BugFixJuan Linietsky2014-10-031-1/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
* - more fixes on #672 on windowsJuan Linietsky2014-09-191-0/+26
| | | | | | - added #660, but need help on osx, help please I don't have a mac! - fixed #667 and #668 (eol detection in comments) - added #670 (hint when using method without () )
* 3D Physics and Other StuffJuan Linietsky2014-09-021-0/+5
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
* -Fixed pull request overwrite by mistakeJuan Linietsky2014-08-141-2/+4
| | | | -Forgot to mention that lightmap baking to texture was implemented in latest push.
* Little BitsJuan Linietsky2014-08-141-3/+3
| | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
* added String.md5_text() bindingDana Olson2014-08-131-0/+2
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* Small Issues & MaintenanceJuan Linietsky2014-08-011-1/+9
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* FineTune HDR and Other StuffJuan Linietsky2014-06-171-0/+2
| | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- -More parameters to ESM shadows -LightMap Octree now can bake to "hdr" (use HDR8 for now) -New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
* Add get_scale script binding to Matrix32 classmarynate2014-05-221-0/+2
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* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-1/+1
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* Add Matrix3::get_scale() bindingmarynate2014-04-011-0/+2
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* -Added ATITC texture supportJuan Linietsky2014-02-261-0/+3
| | | | | -Fixed bug of some tabs showing wrong names -Exported properties for viewport
* -improved physics ccdJuan Linietsky2014-02-191-0/+4
| | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1504