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path: root/core/variant_parser.cpp
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-874/+780
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-1/+1
* Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.xJuan Linietsky2017-02-041-9/+9
* Merge pull request #7002 from RandomShaper/vcs-friendlinessJuan Linietsky2017-01-251-5/+5
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| * Improve .tscn VCSPedro J. Estébanez2017-01-161-5/+5
* | Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-8/+8
* | Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-1/+1
* | Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+4
* | Type renames:Juan Linietsky2017-01-111-38/+38
* | renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-6/+6
* | Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-32/+32
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-56/+24
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| * | Begining of GLES3 renderer:Juan Linietsky2016-10-031-56/+24
* | | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* | Use int instead of int32_t for VectorsThomas Edvalson2016-10-061-4/+4
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* Properly encode InputEvent of type NONE. Fix #5987Fabio Alessandrelli2016-10-031-1/+15
* Fix reading of empty StringArray-s in .tscnBojidar Marinov2016-07-271-1/+3
* Add quotes to .tscn keys, solves #4366Juan Linietsky2016-06-201-1/+14
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* Changed reload logic to auto-hard-reload scripts on save. It's simpler to use...Juan Linietsky2016-06-131-1/+2
* -Avoid negative zero from being saved to config files o resource files, fixes...Juan Linietsky2016-06-131-16/+23
* -customizable shortcuts in editorJuan Linietsky2016-06-041-1/+38
* remove trailing whitespaceHubert Jarosz2016-03-091-3/+3
* -Propertly detect mantissa floats in variantparser, fixes #3257Juan Linietsky2016-02-011-0/+3
* Make sure variant parser recognizes "nil" for compatibility with old engine.c...Juan Linietsky2016-02-011-1/+1
* Parse ColorArrays correctly (tscn)., fixes #3530Biliogadafr2016-02-011-1/+1
* properly handle typed array constructors in VariantParser, closes #3054Juan Linietsky2016-01-101-2/+5
* Make sure variant parser actually writes floats when float property is reques...Juan Linietsky2016-01-101-1/+4
* fix issues related to StringArray parsingJuan Linietsky2016-01-081-3/+5
* -Use simpler methods for parsing simple tags, fixes #3274Juan Linietsky2016-01-081-5/+28
* added ':' support to VariantParser, given it' s used by export.cfgJuan Linietsky2016-01-071-0/+3
* -fix bugs related to parsing config files with new variantparser, closes #324...Juan Linietsky2016-01-071-1/+40
* Fix config file parser bug that cause showing project name as "Unnamed Project"mrezai2016-01-061-0/+1
* proper joy axis support as actions, can be configured and inquired, fixes #2317Juan Linietsky2016-01-021-2/+20
* suport old-style engine.cfg colors in VariantParser, fixes #3176Juan Linietsky2015-12-311-0/+28
* -Fix parsing of comments in VariantParser, fixes #3175Juan Linietsky2015-12-311-0/+26
* -Changed var2str and str2var in GDScript to use VariantWriter and VariantParserJuan Linietsky2015-12-311-0/+14
* -Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky2015-12-311-0/+543
* no more time error, fixes #2892Juan Linietsky2015-12-121-1/+1
* variant parser was not parsing rect2 properly, fixes #2948Juan Linietsky2015-12-121-0/+13
* -Fixed bug with scene inheritance, should work againJuan Linietsky2015-11-281-73/+170
* -work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky2015-11-241-0/+1398