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path: root/core/variant_parser.cpp
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* Changed some code showed in LGTM and Coverageqarmin2019-07-201-2/+0
* Remove unnecessary code and add some error explanationsqarmin2019-07-011-14/+0
* Merge pull request #26787 from ptrojahn/utf8assignRémi Verschelde2019-04-221-0/+3
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| * Support UTF-8 input action namesPaul Trojahn2019-03-081-0/+3
* | Style: Apply new changes from clang-format 8.0Rémi Verschelde2019-04-091-1/+2
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* Fix VariantWriter overflow on 64-bit intRémi Verschelde2019-02-211-1/+1
* Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-201-16/+16
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde2018-09-131-2/+2
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| * Misc. typosluz.paz2018-09-121-2/+2
* | Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
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* add template argument for size in StringBufferkarroffel2018-01-201-3/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Make old scenes readable againJuan Linietsky2017-11-201-1/+1
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-5/+5
* Optimize memory allocations in VariantParser::get_tokenEvgeny Zuev2017-09-051-10/+12
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-1/+1
* Fix tokenization of doublesPedro J. Estébanez2017-08-211-3/+1
* Update GDScript completion names for Pool*ArraysAndrii Doroshenko (Xrayez)2017-07-251-2/+2
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-1/+1
* Merge pull request #9015 from mcanders/mcanders/ParseObjectVariantFixRémi Verschelde2017-06-071-2/+6
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| * Fix Variant::OBJECT token parsingCarter Anderson2017-06-041-2/+6
* | renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-1/+1
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* -Added .hdr format supportJuan Linietsky2017-05-281-13/+146
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-151/+30
* Fix two typos from previous commitRémi Verschelde2017-05-171-66/+0
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-175/+0
* Rename project file to "project.godot"Rémi Verschelde2017-05-011-9/+9
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-874/+780
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-1/+1
* Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.xJuan Linietsky2017-02-041-9/+9
* Merge pull request #7002 from RandomShaper/vcs-friendlinessJuan Linietsky2017-01-251-5/+5
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| * Improve .tscn VCSPedro J. Estébanez2017-01-161-5/+5
* | Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-8/+8
* | Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-1/+1
* | Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+4
* | Type renames:Juan Linietsky2017-01-111-38/+38
* | renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-6/+6
* | Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-32/+32
* | Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-56/+24
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| * | Begining of GLES3 renderer:Juan Linietsky2016-10-031-56/+24
* | | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* | Use int instead of int32_t for VectorsThomas Edvalson2016-10-061-4/+4
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* Properly encode InputEvent of type NONE. Fix #5987Fabio Alessandrelli2016-10-031-1/+15
* Fix reading of empty StringArray-s in .tscnBojidar Marinov2016-07-271-1/+3
* Add quotes to .tscn keys, solves #4366Juan Linietsky2016-06-201-1/+14