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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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core
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vector.h
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Age
Files
Lines
*
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-06-11
1
-1
/
+1
*
Core: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-1
/
+1
*
Repair String lstrip and rstrip.
Ibrahn Sahir
2019-01-07
1
-16
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Don't allocate in Vector's ctor
Hein-Pieter van Braam
2018-12-14
1
-33
/
+23
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-4
/
+5
*
Fix nested Vectors
Hein-Pieter van Braam
2018-07-29
1
-22
/
+27
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-323
/
+59
*
Added function append_array to vector
AndreaCatania
2018-07-23
1
-0
/
+13
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-25
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-08-17
1
-2
/
+2
*
Use const reference where favorable
Wilson E. Alvarez
2017-08-14
1
-4
/
+4
*
Implement well-defined handling of unrecoverable errors
Pedro J. Estébanez
2017-07-05
1
-8
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-143
/
+136
*
Enable WebGL2 in web export, start fixing build
eska
2017-02-01
1
-1
/
+1
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-1
/
+1
*
-Changed memory functions, Memory::alloc_static*, simplified them, made them ...
Juan Linietsky
2017-01-06
1
-32
/
+39
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Add 'from' argument to Array.find()
George Marques
2016-06-10
1
-5
/
+5
*
Use non-templated nearest_power_of_2
punto-
2016-04-11
1
-2
/
+3
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-47
/
+47
*
Fix allocation bug if compiled with modern clang or gcc
est31
2016-02-19
1
-9
/
+26
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Vector<>::_ptr is now typed and points to the beginning of array rather than ...
koalefant
2015-12-04
1
-18
/
+20
*
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-29
1
-3
/
+5
*
-fixed many memory initialization issues
Juan Linietsky
2015-06-06
1
-2
/
+2
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Use Vector for storing areas
Fabio Alessandrelli
2015-03-24
1
-1
/
+10
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+401