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* Fix error macro calls not ending with semicolonRémi Verschelde2019-06-111-1/+1
* Core: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
* Repair String lstrip and rstrip.Ibrahn Sahir2019-01-071-16/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Don't allocate in Vector's ctorHein-Pieter van Braam2018-12-141-33/+23
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-4/+5
* Fix nested VectorsHein-Pieter van Braam2018-07-291-22/+27
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-323/+59
* Added function append_array to vectorAndreaCatania2018-07-231-0/+13
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-251-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-171-2/+2
* Use const reference where favorableWilson E. Alvarez2017-08-141-4/+4
* Implement well-defined handling of unrecoverable errorsPedro J. Estébanez2017-07-051-8/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-143/+136
* Enable WebGL2 in web export, start fixing buildeska2017-02-011-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-1/+1
* -Changed memory functions, Memory::alloc_static*, simplified them, made them ...Juan Linietsky2017-01-061-32/+39
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Add 'from' argument to Array.find()George Marques2016-06-101-5/+5
* Use non-templated nearest_power_of_2punto-2016-04-111-2/+3
* remove trailing whitespaceHubert Jarosz2016-03-091-47/+47
* Fix allocation bug if compiled with modern clang or gccest312016-02-191-9/+26
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Vector<>::_ptr is now typed and points to the beginning of array rather than ...koalefant2015-12-041-18/+20
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-3/+5
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-2/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Use Vector for storing areasFabio Alessandrelli2015-03-241-1/+10
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+401