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* Fix config file parser bug that cause showing project name as "Unnamed Project"mrezai2016-01-061-0/+1
* -make signals throw an error when target method is not found, fixes #2036Juan Linietsky2016-01-047-126/+140
* -Fix crash at exit due to unnecesary check in command queue, fixes #2034Juan Linietsky2016-01-041-1/+1
* Fixed the decimals function, it can't be perfect but it should be good enough...Juan Linietsky2016-01-031-2/+8
* -Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs an...Juan Linietsky2016-01-032-4/+8
* -Ability to roll-back script-exported properties to their default value on th...Juan Linietsky2016-01-023-0/+13
* fixed string operator[], which was broken. Closes #2202Juan Linietsky2016-01-021-2/+2
* -Restore mouse on X11 when debugger break happens, closes #2232Juan Linietsky2016-01-021-1/+8
* proper joy axis support as actions, can be configured and inquired, fixes #2317Juan Linietsky2016-01-025-4/+84
* bind trigger constantshondres2016-01-021-0/+3
* Analog values for gamepad triggers, using axes 6 & 7hondres2016-01-021-0/+3
* Added default value param to ConfigFile.get_value()Ignacio Etcheverry2016-01-012-5/+5
* Merge pull request #3184 from vnen/update-copyright-2016Juan Linietsky2016-01-01227-227/+227
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| * Update copyright to 2016 in headersGeorge Marques2016-01-01227-227/+227
* | introspection of signals and signal connections from GDScript was not working...Juan Linietsky2016-01-011-16/+53
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* -Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to Col...Juan Linietsky2015-12-311-0/+32
* make json sub-dictionaries shared, fixes #2381Juan Linietsky2015-12-311-2/+2
* suport old-style engine.cfg colors in VariantParser, fixes #3176Juan Linietsky2015-12-312-0/+29
* -Fix parsing of comments in VariantParser, fixes #3175Juan Linietsky2015-12-311-0/+26
* -Changed var2str and str2var in GDScript to use VariantWriter and VariantParserJuan Linietsky2015-12-314-127/+33
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-3111-32/+32
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| * removed wron return types, fixes #2483reduz2015-12-291-1/+0
| * remove an extra linereduz2015-12-291-1/+1
| * removed some printsreduz2015-12-291-4/+4
| * Fix proper ordering of project settings properties, also fixes inability to c...reduz2015-12-281-1/+1
| * Ability to set autoloads as singleton global variablesreduz2015-12-281-0/+1
| * Add missing argument names in GDScript bindingsRémi Verschelde2015-12-288-25/+25
* | -Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky2015-12-314-558/+592
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* Merge pull request #3101 from Hinsbart/remapping-newpunto-2015-12-201-1/+1
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| * Better gamepad supporthondres2015-12-181-1/+1
* | thread can't rename itself on initialization :(Ariel Manzur2015-12-181-2/+3
* | thread renaming by core_bindAriel Manzur2015-12-181-3/+7
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* thread set nameAriel Manzur2015-12-174-1/+25
* -split view of property editor and editor settingsJuan Linietsky2015-12-152-2/+25
* Forbid renaming input presetsIgnacio Etcheverry2015-12-142-0/+14
* implement point cloud function using convex hull for ConvexPolygonShape2D, fi...Juan Linietsky2015-12-141-0/+31
* replaced :var by :Variant in documentation, fixes #2897Juan Linietsky2015-12-145-7/+7
* -scenes are properly reloaded when a dependency changes, fixes #2896Juan Linietsky2015-12-131-1/+1
* -hash dictionaries properly instead of using pointer, fixes #2880Juan Linietsky2015-12-131-1/+14
* -deprecated pcz, replaced by just zip. Closes #2879Juan Linietsky2015-12-131-3/+3
* added binary API to StreamPeer, fixes #2863Juan Linietsky2015-12-133-2/+347
* no more time error, fixes #2892Juan Linietsky2015-12-121-1/+1
* variant parser was not parsing rect2 properly, fixes #2948Juan Linietsky2015-12-121-0/+13
* -added windowed mode with -w, fixes #3020Juan Linietsky2015-12-121-1/+1
* make popup emit index when id is not definedJuan Linietsky2015-12-121-3/+3
* add pop_back/pop_front/push_back/push_front to array, to make it according to...Juan Linietsky2015-12-123-1/+29
* Merge pull request #3039 from TheHX/pr-in-operatorRémi Verschelde2015-12-111-1/+1
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| * Fix "in" operator, make it use evaluate() instead of operator==Franklin Sobrinho2015-12-111-1/+1
* | Fix error message when using is_connected with a script signalFranklin Sobrinho2015-12-111-0/+4
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* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-091-65/+105
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