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Redot Engine – Multi-platform 2D and 3D game engine
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demos
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2d
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kinematic_char
Commit message (
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Author
Age
Files
Lines
*
Removed demos
Juan Linietsky
2016-06-03
11
-606
/
+0
*
Port 2D demos to TSCN/TRES formats
Rémi Verschelde
2016-04-02
5
-1
/
+456
*
Remove systematic "Init(i)alization here" from _ready()
Rémi Verschelde
2015-12-09
1
-1
/
+0
*
Improve code formatting
Rémi Verschelde
2015-12-09
3
-104
/
+81
*
Update 2D demos scenes for 2.0 format
Rémi Verschelde
2015-12-09
2
-0
/
+0
*
more fixes
Juan Linietsky
2015-05-19
1
-0
/
+7
*
Delete line without functionality
Nicolas Laurito
2015-05-06
1
-2
/
+0
*
-vec3 uniforms should now work, fixes #1773
Juan Linietsky
2015-05-04
1
-1
/
+6
*
improved kinematic motion, improved demos for kinematic motion
Juan Linietsky
2015-05-03
4
-9
/
+24
*
-Rewritten KinematicBody2D::move to MUCH more efficient code.
Juan Linietsky
2015-04-19
2
-1
/
+2
*
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
3
-2
/
+3
*
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-10-16
1
-0
/
+3
*
Fixed comments in kinematic_char demo
Luke Picciau
2014-09-06
2
-16
/
+15
*
-Added OpenSSL and HTTPS support
Juan Linietsky
2014-04-28
1
-0
/
+0
*
-added kinematic body
Juan Linietsky
2014-02-22
9
-0
/
+146