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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
Lines
*
-Added android immersive mode, fixes #303
Juan Linietsky
2015-04-17
1
-0
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+4
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renamed scrts to scripts, fixes #1525
Juan Linietsky
2015-04-12
2
-0
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+1
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fix shadow issue with lights in mix mode, i think fixes #1611
Juan Linietsky
2015-04-03
1
-0
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+4
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Changes to Light
Juan Linietsky
2015-04-03
4
-0
/
+4
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Option in Android export to use 32 bits buffer.
Juan Linietsky
2015-03-31
1
-262
/
+0
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fixes for light2d in androids that do not support
Juan Linietsky
2015-03-31
1
-0
/
+0
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2D normal mapping and lighting simple demos
Juan Linietsky
2015-03-24
14
-0
/
+12
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Merge pull request #1331 from fry-/master
Juan Linietsky
2015-03-22
13
-0
/
+182
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added preview picture
fry-
2015-02-02
1
-0
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+0
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added a demo for 2D fog of war
fry-
2015-02-02
13
-0
/
+182
*
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Merge pull request #1438 from Spooner/fix_isometric_demo
Juan Linietsky
2015-03-22
1
-0
/
+0
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Fixed columns to have integer positions, so that they don't "jiggle" when mov...
Bil Bas (Spooner)
2015-02-25
1
-0
/
+0
*
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fixes/cleans up
Juan Linietsky
2015-03-22
2
-4
/
+0
*
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input events on Area2D is now supported
Juan Linietsky
2015-03-22
5
-0
/
+24
*
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signed distance field fonts demo
Juan Linietsky
2015-03-21
4
-0
/
+4
*
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New option to send canvas to render buffer
Juan Linietsky
2015-03-16
9
-16
/
+60
*
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back buffer copy node, to improve on texscreen()
Juan Linietsky
2015-03-12
9
-0
/
+62
*
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simple shader effects library for 2D
Juan Linietsky
2015-03-11
3
-0
/
+4
*
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small optimizations to isometric light demo
Juan Linietsky
2015-03-10
10
-0
/
+262
*
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New Demo, Screen Space Shaders
Juan Linietsky
2015-03-10
13
-0
/
+37
*
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lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-09
184
-0
/
+155
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*
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support for light and normal mapping in 2D
Juan Linietsky
2015-02-18
1
-0
/
+0
*
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begin new serialization framework
Juan Linietsky
2015-02-15
1
-0
/
+0
*
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Merge pull request #1362 from not-surt/tile_map_body_mode
Juan Linietsky
2015-02-14
4
-136
/
+231
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Replace body_mode property with use_kinematic flag.
Carl Olsson
2015-02-14
2
-58
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+61
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Added body mode property to TileMap to select between static and kinematic ph...
Carl Olsson
2015-02-13
6
-197
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+289
*
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New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-02-14
5
-0
/
+67
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ignore and remove .fscache files. closes #1249
Dana Olson
2015-01-17
2
-37
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+0
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Merge pull request #1206 from ScyDev/feature/polygonpathfinder_demo
Juan Linietsky
2015-01-17
6
-0
/
+90
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- how to use PolygonPathFinder from GD Script
Lukas Sägesser
2015-01-13
6
-0
/
+90
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-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
4
-24
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+662
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-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
2
-73
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+103
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3D Import Import & UDP
Juan Linietsky
2014-11-12
1
-2
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+2
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SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
8
-0
/
+124
*
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-10-16
1
-0
/
+3
*
missing demo files
Juan Linietsky
2014-10-03
44
-0
/
+152
*
Fixing Issues...
Juan Linietsky
2014-09-19
1
-20
/
+36
*
Fixed comments in kinematic_char demo
Luke Picciau
2014-09-06
2
-16
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+15
*
Fixed typo and standardised spacing
Luke Picciau
2014-09-05
1
-6
/
+6
*
3D Physics and Other Stuff
Juan Linietsky
2014-09-02
1
-10
/
+13
*
Making Godot Easier to Use..
Juan Linietsky
2014-05-24
1
-4
/
+8
*
A bit of everything:
Juan Linietsky
2014-05-14
1
-5
/
+7
*
-Fixes to OpenSSL compilation (more)
Juan Linietsky
2014-05-01
1
-2
/
+4
*
-Added OpenSSL and HTTPS support
Juan Linietsky
2014-04-28
3
-11
/
+10
*
-Fixed viewport stretch bugs
Juan Linietsky
2014-04-18
1
-1
/
+7
*
-Added google play services (needed for some stuff)
Juan Linietsky
2014-04-14
1
-0
/
+2
*
-Support for changing fonts
Juan Linietsky
2014-04-05
2
-109
/
+109
*
-Added ATITC texture support
Juan Linietsky
2014-02-26
1
-0
/
+4
*
-added kinematic body
Juan Linietsky
2014-02-22
16
-0
/
+194
*
-improved physics ccd
Juan Linietsky
2014-02-19
7
-236
/
+366
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