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* -Added android immersive mode, fixes #303Juan Linietsky2015-04-171-0/+4
* renamed scrts to scripts, fixes #1525Juan Linietsky2015-04-122-0/+1
* fix shadow issue with lights in mix mode, i think fixes #1611Juan Linietsky2015-04-031-0/+4
* Changes to LightJuan Linietsky2015-04-034-0/+4
* Option in Android export to use 32 bits buffer.Juan Linietsky2015-03-311-262/+0
* fixes for light2d in androids that do not supportJuan Linietsky2015-03-311-0/+0
* 2D normal mapping and lighting simple demosJuan Linietsky2015-03-2414-0/+12
* Merge pull request #1331 from fry-/masterJuan Linietsky2015-03-2213-0/+182
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| * added preview picturefry-2015-02-021-0/+0
| * added a demo for 2D fog of warfry-2015-02-0213-0/+182
* | Merge pull request #1438 from Spooner/fix_isometric_demoJuan Linietsky2015-03-221-0/+0
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| * | Fixed columns to have integer positions, so that they don't "jiggle" when mov...Bil Bas (Spooner)2015-02-251-0/+0
* | | fixes/cleans upJuan Linietsky2015-03-222-4/+0
* | | input events on Area2D is now supportedJuan Linietsky2015-03-225-0/+24
* | | signed distance field fonts demoJuan Linietsky2015-03-214-0/+4
* | | New option to send canvas to render bufferJuan Linietsky2015-03-169-16/+60
* | | back buffer copy node, to improve on texscreen()Juan Linietsky2015-03-129-0/+62
* | | simple shader effects library for 2DJuan Linietsky2015-03-113-0/+4
* | | small optimizations to isometric light demoJuan Linietsky2015-03-1010-0/+262
* | | New Demo, Screen Space ShadersJuan Linietsky2015-03-1013-0/+37
* | | lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-09184-0/+155
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* | support for light and normal mapping in 2DJuan Linietsky2015-02-181-0/+0
* | begin new serialization frameworkJuan Linietsky2015-02-151-0/+0
* | Merge pull request #1362 from not-surt/tile_map_body_modeJuan Linietsky2015-02-144-136/+231
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| * | Replace body_mode property with use_kinematic flag.Carl Olsson2015-02-142-58/+61
| * | Added body mode property to TileMap to select between static and kinematic ph...Carl Olsson2015-02-136-197/+289
* | | New Navigation & Pathfinding support for 2DJuan Linietsky2015-02-145-0/+67
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* / ignore and remove .fscache files. closes #1249Dana Olson2015-01-172-37/+0
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* Merge pull request #1206 from ScyDev/feature/polygonpathfinder_demoJuan Linietsky2015-01-176-0/+90
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| * - how to use PolygonPathFinder from GD ScriptLukas Sägesser2015-01-136-0/+90
* | -Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky2015-01-134-24/+662
* | -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-032-73/+103
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* 3D Import Import & UDPJuan Linietsky2014-11-121-2/+2
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-058-0/+124
* -added custom metadata to physics shapes (2D only for now)Juan Linietsky2014-10-161-0/+3
* missing demo filesJuan Linietsky2014-10-0344-0/+152
* Fixing Issues...Juan Linietsky2014-09-191-20/+36
* Fixed comments in kinematic_char demoLuke Picciau2014-09-062-16/+15
* Fixed typo and standardised spacingLuke Picciau2014-09-051-6/+6
* 3D Physics and Other StuffJuan Linietsky2014-09-021-10/+13
* Making Godot Easier to Use..Juan Linietsky2014-05-241-4/+8
* A bit of everything:Juan Linietsky2014-05-141-5/+7
* -Fixes to OpenSSL compilation (more)Juan Linietsky2014-05-011-2/+4
* -Added OpenSSL and HTTPS supportJuan Linietsky2014-04-283-11/+10
* -Fixed viewport stretch bugsJuan Linietsky2014-04-181-1/+7
* -Added google play services (needed for some stuff)Juan Linietsky2014-04-141-0/+2
* -Support for changing fontsJuan Linietsky2014-04-052-109/+109
* -Added ATITC texture supportJuan Linietsky2014-02-261-0/+4
* -added kinematic bodyJuan Linietsky2014-02-2216-0/+194
* -improved physics ccdJuan Linietsky2014-02-197-236/+366