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* doc: Sync classref with StringName/Callable changesRémi Verschelde2020-02-221-2/+2
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* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* doc: Sync classref with current sourceRémi Verschelde2019-07-151-1/+1
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* doc: Add default values to all propertiesRémi Verschelde2019-06-301-4/+4
| | | | Thanks to @bojidar-bg's impressive work in #29380.
* Proofread and improve the whole class referenceHugo Locurcio2019-06-271-3/+3
| | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
* Change "Return" to "Returns" where necessary in XML documentationSean Heffernan2019-05-231-1/+1
| | | | | | | | In many of the XML files it had been noted that when the documentation refers to a return value, both "Return" and "Returns" are used. This has now been fixed to only say "Returns". Fixes #28867
* Merge pull request #28125 from KoBeWi/code_true_codeRémi Verschelde2019-04-221-1/+1
|\ | | | | Consistently wrap booleans in [code]
| * Consistently wrap booleans in [code]Tomasz Chabora2019-04-171-1/+1
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* | doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* doc: Add missing commas after "If true/false"Rémi Verschelde2018-12-201-1/+1
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* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-271-1/+1
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-191-1/+1
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* doc: Sync with current sourceRémi Verschelde2018-01-251-1/+1
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* doc: Update version string in XMLRémi Verschelde2018-01-131-1/+1
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* doc: Remove setters and getters now exposed via properties/membersRémi Verschelde2017-11-241-48/+0
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* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
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* doc: Remove revision.module_config from version stringRémi Verschelde2017-11-151-1/+1
| | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
* Added Documentation for Sprite3D, AnimatedSprite3D and SpriteBase3D etc.Grosskopf2017-10-071-1/+7
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* doc: Sync classref with current sourceRémi Verschelde2017-09-131-4/+4
| | | | [ci skip]
* Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-121-0/+103
possible to save module files in module directories and the build system will recognize them.