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path: root/doc/classes/AnimatedSprite3D.xml
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* Clean up more `[b]Example:[/b]` lines from the class referenceMicky2024-11-111-1/+1
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* Remove empty `[b]Example:[/b]` lines from the class referenceMicky2024-08-191-4/+2
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* Fix several minor class reference issuesskyace652024-01-231-0/+1
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | Can't stop, won't stop, they said, huh?
* Make AnimatedSprite's playback API consistent with AnimationPlayerSilc Renew2023-01-261-21/+83
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* `AnimatedSprite{2D,3D}` improvementsDanil Alexeev2023-01-051-4/+7
| | | | | * Add support for individual frame duration to `SpriteFrames`. * Various minor improvements.
* Allow negative `speed_scale` in AnimatedSprite2D & 3DMicky2022-09-131-5/+8
| | | | | | | If the `speed_scale` is set to a negative value, the animation plays in reverse. The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward. Also updates the documentation to better describe the pausing and playing behaviour.
* Harmonise AnimatedSprite3D and its 2D counterpartMicky2022-09-091-1/+5
| | | | | | | | Add the following properties to AnimatedSprite3D: - `backwards` parameter in `play()`; - `speed_scale`. Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw)
* Merge pull request #64157 from Mickeon/remove-mysterious-is-playingRémi Verschelde2022-09-011-7/+1
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| * Remove AnimatedSprite3D.`is_playing()` for redundancyMicky2022-08-091-7/+1
| | | | | | | | Also removes the underscore prefix from `_set_playing()` and `_is_playing()`
* | [doc] Use "param" instead of "code" to refer to parameters (8)Andy Maloney2022-08-121-1/+1
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* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-1/+1
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* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde2021-11-151-1/+1
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* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-2/+0
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* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-8/+4
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Let var2str display StringName with correct sigilJonathan Gollnick2021-06-101-2/+2
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* Add animation_finished signal and fix frame_changed signal for AnimatedSprite3DJitesh2021-02-171-0/+5
| | | | | Fixes #40301. Fixes #45947.
* Link to 2D Sprite animation tutorial in relevant class documentationsHugo Locurcio2020-08-211-0/+1
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* doc: Sync classref with StringName/Callable changesRémi Verschelde2020-02-221-2/+2
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* Update docs to version 4.0clayjohn2020-01-311-1/+1
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* doc: Drop unused 'category' property from headerRémi Verschelde2020-01-261-1/+1
| | | | | | | | | | We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
* doc: Sync classref with current sourceRémi Verschelde2019-07-151-1/+1
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* doc: Add default values to all propertiesRémi Verschelde2019-06-301-4/+4
| | | | Thanks to @bojidar-bg's impressive work in #29380.
* Proofread and improve the whole class referenceHugo Locurcio2019-06-271-3/+3
| | | | | | | | | | | | | - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
* Change "Return" to "Returns" where necessary in XML documentationSean Heffernan2019-05-231-1/+1
| | | | | | | | In many of the XML files it had been noted that when the documentation refers to a return value, both "Return" and "Returns" are used. This has now been fixed to only say "Returns". Fixes #28867
* Merge pull request #28125 from KoBeWi/code_true_codeRémi Verschelde2019-04-221-1/+1
|\ | | | | Consistently wrap booleans in [code]
| * Consistently wrap booleans in [code]Tomasz Chabora2019-04-171-1/+1
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* | doc: Drop unused <demos> tagRémi Verschelde2019-04-191-2/+0
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* doc: Bump version to 3.2Rémi Verschelde2019-04-011-1/+1
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* doc: Add missing commas after "If true/false"Rémi Verschelde2018-12-201-1/+1
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* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-271-1/+1
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-191-1/+1
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* doc: Sync with current sourceRémi Verschelde2018-01-251-1/+1
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* doc: Update version string in XMLRémi Verschelde2018-01-131-1/+1
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* doc: Remove setters and getters now exposed via properties/membersRémi Verschelde2017-11-241-48/+0
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* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
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* doc: Remove revision.module_config from version stringRémi Verschelde2017-11-151-1/+1
| | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
* Added Documentation for Sprite3D, AnimatedSprite3D and SpriteBase3D etc.Grosskopf2017-10-071-1/+7
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* doc: Sync classref with current sourceRémi Verschelde2017-09-131-4/+4
| | | | [ci skip]
* Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-121-0/+103
possible to save module files in module directories and the build system will recognize them.